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Sunday, May 19 2019 @ 08:20 PM -08

JDRGaming BF2 server now running FH2 version 2.51

Due to problems in the 2.50 release, the FH2 development team released FH2 version 2.51 yesterday.

The JDRGaming BF2 server is now running FH2 2.51. You'll need to run the FH2 2.51 client to play on the JDRGaming server.

The FH2 client launcher should automatically detect the new version and offer to download it.

As always, please let me know if you encounter any problems.

Forgotten Hope 2.5

Forgotten Hope 2, version 2.5 is now available.

I originally planned to spend some time evaluating the new version before upgrading the JDRGaming BF2 server, to make sure that co-op play was possible with the new version's maps. Unfortunately, the master server that was used by FH 2.48 is now permanently offline due to recent Denial of Service (DoS) attacks.

The FH 2.5 launcher and client, as well as the FH 2.5 server files, use a different master server. In order to play Forgotten Hope 2 online, everyone will need to upgrade to version 2.5.

The JDRGaming BF2 server is offline while I upgrade the server. I'll post here when the server is back online.

According to the dedicated folks who work on making FH2 maps work in single player (and co-op) mode, none of the new maps (including the western front maps) work in co-op mode. I'm hoping they find the time to knock those maps into shape, because they look interesting: Arad, Dukla Pass, Pegasus, Sammatus, and Seelow Heights.

Meanwhile, several long-standing, global issues with FH2 co-op have been fixed or limited in the new version. For instance, crashes related to deployed emplacements have been fixed. The release notes have additional details.

You can (and should) download and install the new FH2 client files. Note that the new master server is apparently having some issues and you may have trouble getting it to show any servers. If that happens, try using the FH2 web site's server browser to find and join a server.

Yet another example of the pointlessness of DRM

In the long, sad history of DRM (Digital Rights Management), also known as copy protection, there are countless examples that demonstrate its futility. The latest is courtesy of Bandai-Namco, producers of the console game 'Tales of Symphonia', originally released for Nintendo Gamecube in 2004.

The PC port of this old console game is a complete mess. But rather than spend some money to fix bugs, Bandai-Namco decided to waste money adding copy protection to the game. Because that's the default position of the corporate drones and lawyers who run most game companies these days. If they had stopped to consider this for a few microseconds, they would have realized that any potential profit they might lose to piracy is vastly outweighed by the bad reviews and angry customers with which they are now faced.

What's that definition of insanity? Doing the same thing over and over again, expecting a different outcome but never getting it? Bandai-Namco, you are insane.

Router problems

The router between the JDRGaming game servers and the Internet is acting up. It started rebooting itself frequently about a week ago. When it reboots, any active connections to the game servers are dropped.

I've been unable to find the source of the problem, so I'm planning to replace it later today.

I apologize for any inconvenience.