Physics.con

Physics.con files contain ObjectTemplate physics objects. These are the objects that react to the environment, i.e., the terrain, air, and water. This type of file is usually only found in vehicle directories, but there are some weapons that have physics objects, like rockets, torpedos, and bombs. There are 75 files named Physics.con.

Classes used in this type of file: ObjectTemplate

Types used in these files (by class):

ObjectTemplate
   Engine    defines an engine for a vehicle.
   FloatingBundle    for making objects float or fly.
   RotationalBundle    for defining objects that rotate, such as turrets or steering wheels.
   Spring    defines what can be thought of as "wheels" for a vehicle.
   Turbulence    defines the effect (e.g. dust) of the object traveling close to the ground.
   Wing    defines the object that creates lift for a vehicle.

Properties used in these files:
ObjectTemplate
   ObjectTemplate.Acceleration
   ObjectTemplate.Accumulate
   ObjectTemplate.AddTemplate
   ObjectTemplate.AirFlowAffect
   ObjectTemplate.AttachToListener
   ObjectTemplate.AttackSpeed
   ObjectTemplate.AutomaticReset
   ObjectTemplate.ConstantRpm
   ObjectTemplate.ContinousRotationSpeed
   ObjectTemplate.Create
   ObjectTemplate.CreateInvisible
   ObjectTemplate.Damping
   ObjectTemplate.DecreaseAngleToZero
   ObjectTemplate.DefaultAngleOfAttack
   ObjectTemplate.Differential
   ObjectTemplate.DragModifier
   ObjectTemplate.EffectFrequency
   ObjectTemplate.EffectGrades
   ObjectTemplate.EffectID
   ObjectTemplate.EngineType
   ObjectTemplate.FlapLift
   ObjectTemplate.FloatMaxLift
   ObjectTemplate.FloatMinLift
   ObjectTemplate.GearChangeTime
   ObjectTemplate.GearDown
   ObjectTemplate.GearUp
   ObjectTemplate.Geometry
   ObjectTemplate.Grip
   ObjectTemplate.HasCollisionPhysics
   ObjectTemplate.HasMobilePhysics
   ObjectTemplate.HasResponsePhysics
   ObjectTemplate.HeatIncrement
   ObjectTemplate.HorizontalDampAngle
   ObjectTemplate.HorizontalSpeedMagnifier
   ObjectTemplate.HullHeight
   ObjectTemplate.InputToPitch
   ObjectTemplate.InputToRoll
   ObjectTemplate.InputToYaw
   ObjectTemplate.InverseHeatBar
   ObjectTemplate.LoadSoundScript
   ObjectTemplate.MaxAngleOfAttack
   ObjectTemplate.MaxHeight
   ObjectTemplate.MaxRotation
   ObjectTemplate.MaxSpeed
   ObjectTemplate.MinRotation
   ObjectTemplate.NetworkableInfo
   ObjectTemplate.NoPropellerEffectAtSpeed
   ObjectTemplate.NumberOfGears
   ObjectTemplate.PitchOffset
   ObjectTemplate.PivotPosition
   ObjectTemplate.PositionOffset
   ObjectTemplate.PropRotAxis
   ObjectTemplate.PureRotational
   ObjectTemplate.RememberExcessInput
   ObjectTemplate.RemoteEngineInput
   ObjectTemplate.SaveInSeparateFile
   ObjectTemplate.SetAcceleration
   ObjectTemplate.SetAttachToListener
   ObjectTemplate.SetAutomaticReset
   ObjectTemplate.SetContinousRotationSpeed
   ObjectTemplate.SetDamping
   ObjectTemplate.SetDifferential
   ObjectTemplate.SetDragModifier
   ObjectTemplate.SetEngineType
   ObjectTemplate.SetFlapLift
   ObjectTemplate.SetFloatMaxLift
   ObjectTemplate.SetFloatMinLift
   ObjectTemplate.SetGearChangeTime
   ObjectTemplate.SetGearDown
   ObjectTemplate.SetGearUp
   ObjectTemplate.SetHeatBarType
   ObjectTemplate.SetHullHeight
   ObjectTemplate.SetInputToPitch
   ObjectTemplate.SetInputToRoll
   ObjectTemplate.SetInputToYaw
   ObjectTemplate.SetMaxRotation
   ObjectTemplate.SetMaxSpeed
   ObjectTemplate.SetMinRotation
   ObjectTemplate.SetNetworkableInfo
   ObjectTemplate.SetNoPropellerEffectAtSpeed
   ObjectTemplate.SetNumberOfGears
   ObjectTemplate.SetPitchOffset
   ObjectTemplate.SetPivotPosition
   ObjectTemplate.SetPosition
   ObjectTemplate.SetPositionOffset
   ObjectTemplate.SetRegulateToLift
   ObjectTemplate.SetRotation
   ObjectTemplate.SetSinkingSpeedMod
   ObjectTemplate.SetStrength
   ObjectTemplate.SetTorque
   ObjectTemplate.SetWingLift
   ObjectTemplate.SetWingToRegulatorRatio
   ObjectTemplate.SpinWhenNoEngineInAir
   ObjectTemplate.Strength
   ObjectTemplate.Torque
   ObjectTemplate.WingLift
   ObjectTemplate.ZOffset


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