Usage:
ObjectTemplate.SetInputToPitch
name
Argument values:
argument 1: | 1, 4, 5, c_PIMenuSelect3, c_PIMouseLookX, c_PIMouseLookY, c_PINone, c_PIPitch, c_PIRoll, c_PIThrottle, c_PIYaw; most commonly c_PIMouseLookY |
Description: Sets which keys control the second value of the x/y/z values of the object, the pitch (up/down) angle. The argument maps an input device to change this value:
c_PIMenuSelect3 c_PIMouseLookX - horizontal mouse movement c_PIMouseLookY - vertical mouse movement c_PINone - no input c_PIPitch - up and down movement keys (down and up arrow by default) c_PIRoll - rudder control c_PIThrottle - throttle/forward and backward movement keys (W and S by default) c_PIYaw - sideways movement keys (A and D by default)
Related properties: SetInputToPitch, SetInputToRoll, SetInputToYaw
Used in object types (and how often in each type): Camera (51%), FloatingBundle (10%), RotationalBundle (34%), Wing (60%)
Used in a total of 131 .con files: Objects.con, Physics.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, Bf1942/Levels
Example: (from objects/Vehicles/Air/Goblin/Physics.con)
rem *** GoblinRudderBackVertical ***
ObjectTemplate.Create Wing GoblinRudderBackVertical
ObjectTemplate.SetNetworkableInfo Goblin_wing_info
ObjectTemplate.SetMinRotation 0/-15/0
ObjectTemplate.SetMaxRotation 0/15/0
ObjectTemplate.SetMaxSpeed 0/60/0
ObjectTemplate.SetAcceleration 0/60/0
ObjectTemplate.SetInputToPitch c_PIYaw
ObjectTemplate.SetAutomaticReset 1
ObjectTemplate.SetPositionOffset 0/-0.5/0
ObjectTemplate.SetWingLift 1.5
ObjectTemplate.SetFlapLift 1.5
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.