Usage:
ObjectTemplate.ContinousRotationSpeed
x/y/z
Argument values:
argument 1: | 0/0/0; most commonly 0/0/0 |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetContinousRotationSpeed.
Related properties: Acceleration, MaxRotation, MaxSpeed, MinRotation
Used in object types (and how often in each type): Camera (2%), Engine (1%)
Used in a total of 6 .con files: Objects.con, Physics.con
Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons
Example: (from vietnamObjects/Vehicles/Land/PT76/Objects.con)
rem *** PT76GunCamera ***
ObjectTemplate.Create Camera PT76GunCamera
ObjectTemplate.MinRotation 0/0/0
ObjectTemplate.MaxRotation 0/0/0
ObjectTemplate.PivotPosition 0/0/0
ObjectTemplate.MaxSpeed 0/0/0
ObjectTemplate.Acceleration 0/0/0
ObjectTemplate.ContinousRotationSpeed 0/0/0
ObjectTemplate.InputToYaw c_PINone
ObjectTemplate.InputToPitch c_PINone
ObjectTemplate.InputToRoll c_PINone
ObjectTemplate.HasTarget 0
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.