Usage:
ObjectTemplate.Acceleration
x/y/z
Argument values:
argument 1: | -36/-36/-36, -45/0/0, 0/-0.1/0, 0/-1000/0, 0/-20/0, 0/-25/0, 0/-36/0, 0/-40/0, 0/-50/0, 0/-5000/0, 0/-60/0, 0/-70/0, 0/-72/0, 0/-80/0, 0/-90/0, 0/0/-10, 0/0/-1000, 0/0/-180, 0/0/-20, 0/0/-300, 0/0/-3000, ... |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetAcceleration.
Used in object types (and how often in each type): Camera (26%), Engine (37%), FloatingBundle (2%), LandingGear (31%), RotationalBundle (27%), Wing (10%)
Used in a total of 58 .con files: Objects.con, Physics.con
Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons
Example: (from vietnamObjects/Vehicles/Air/MiG17/Physics.con)
rem *** Mig17_RudderBackVertical ***
ObjectTemplate.Create Wing Mig17_Rudder
ObjectTemplate.NetworkableInfo Mig17_wing_info
ObjectTemplate.Geometry Ve_Mig17_Rudder_M1
ObjectTemplate.MinRotation 0/-20/0
ObjectTemplate.MaxRotation 0/20/0
ObjectTemplate.MaxSpeed 0/0/0
ObjectTemplate.Acceleration 0/-50/0
ObjectTemplate.InputToPitch c_PIYaw
ObjectTemplate.AutomaticReset 1
ObjectTemplate.PositionOffset 0/-1.577/-0.6
ObjectTemplate.WingLift 1.5
ObjectTemplate.FlapLift 2.0
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.