GearUp Property [Vietnam]

Usage:
   ObjectTemplate.GearUp number

Argument values:

argument 1:    range is 0.7 to 0.95; most commonly 0.95

Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetGearUp.

Related properties: Acceleration, AutomaticReset, Differential, EngineType, GearDown, InputToRoll, MaxRotation, MaxSpeed

Used in object types (and how often in each type): Engine (15%)

Used in a total of 19 .con files: Physics.con

Parent directory of these .con files: vietnamObjects/Vehicles

Example: (from vietnamObjects/Vehicles/Sea/PBR/Physics.con)
   rem ObjectTemplate.SinkingSpeedMod 1
   rem *** PBR_FrontLandEngine ***
   ObjectTemplate.Create Engine PBR_LandEngine
   ObjectTemplate.AttachToListener 1
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   rem -------------------------------------
   ObjectTemplate.AddTemplate PBR_FrontWheel
   ObjectTemplate.SetPosition 0/-1.2/3.5
   rem -------------------------------------
   ObjectTemplate.MinRotation 0/0/-4000
   ObjectTemplate.MaxRotation 0/0/4000
   ObjectTemplate.MaxSpeed 0/0/5000
   ObjectTemplate.Acceleration 0/0/5000
   ObjectTemplate.InputToRoll c_PIThrottle
   ObjectTemplate.AutomaticReset 1
   ObjectTemplate.EngineType c_ETCar
   ObjectTemplate.Torque 8
   ObjectTemplate.Differential 2
   ObjectTemplate.NumberOfGears 5
   ObjectTemplate.GearUp 0.95
   ObjectTemplate.GearDown 0.4


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.