Usage:
ObjectTemplate.InputToPitch
name
Argument values:
argument 1: | 1, 5, c_PIMouseLookX, c_PIMouseLookY, c_PIMouselookY, c_PINone, c_PIPitch, c_PIRoll, c_PIThrottle, c_PIYaw; most commonly c_PIMouseLookY |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetInputToPitch.
Related properties: Acceleration
Used in object types (and how often in each type): Camera (22%), FloatingBundle (2%), RotationalBundle (13%), Wing (10%)
Used in a total of 41 .con files: Objects.con, Physics.con
Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons
Example: (from vietnamObjects/Vehicles/Air/Mi8/Objects.con)
rem -------------------------------------
rem ****************************
rem *** CAMERAS ***
rem ****************************
rem *** Mi8Camera ***
ObjectTemplate.Create Camera Mi8Camera
ObjectTemplate.MinRotation -70/-60/0
ObjectTemplate.MaxRotation 70/100/0
ObjectTemplate.MaxSpeed 90/90/0
ObjectTemplate.Acceleration 5000/-5000/0
ObjectTemplate.InputToYaw c_PIMouseLookX
ObjectTemplate.InputToPitch c_PIMouseLookY
ObjectTemplate.ToggleMouseLook 1
ObjectTemplate.OutsideHudOffset 0/0/5
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.