There's been some discussion on the TPU Facebook page about some of the TPU maps having too many tickets. Certainly some of the maps - Wake and Midway in particular - seem to go on forever.
The current set of maps, including the number of tickets each map starts with, was set up by (and for) a previous group of players. Wake and Midway have a lot of tickets because those folks were heavily into air combat, and those are a couple of the best maps for that kind of thing. If you don't fly, grinding back and forth between the two spawn points on Midway gets old quickly.
The point is that different people have different play styles, and like different kinds of maps. There's no way to make everyone happy. The easiest way to get past a map you're not enjoying is to issue a map vote. The map voting system is set up so that even a lone player can use it to change maps.
Still, if the current crop of players can agree on shortening Wake, Midway, or any other map, I'd be happy to make the required adjustments. I could even reduce the global ticket ratio, although that would affect all maps.
If you'd like your opinion known, you have several options. Go to the Contact page for a few ideas. If you have an account on this site (contact me to set one up), you can comment on this post. You can also vote in the new poll I've set up (look for it in the right sidebar). Anyone can vote on open polls; an account is not required.
Update: most of the maps currently have starting ticket numbers of 600/600. The exceptions are Wake (900/900); Battle of the Bulge (Allies 1200, Axis 600); Berlin (Allies 600, Axis 360); Tobruk (Allies 600, Axis 900). The global map ratio setting is currently 300.