Fallout 3 - RPG replayability lives!
- Friday, March 20 2009 @ 03:53 PM PDT
- Contributed by: Jeff Rivett (site admin)
- Views: 4,607
For me, the defining characteristic of a truly great game is replayability. Despite being a story-driven RPG, Fallout 3 - like its predecessors - has plenty of replayability. For instance, when you first begin to venture out from the comfortable surroundings of Megaton - which for most players is their home base - you will probably encounter a nearby grocery store. I say probably because it totally depends on which direction you decide to wander. Anyway, within and around that store is a band of raiders, and they guard a fair-sized pile of resources. Now, you can skip this encounter if you like. There are a lot of them and only one of you. You can sneak in and take only what you need, then get the hell out, which is the approach I took my first time through. I returned later on to confront the raiders when I was stronger. But there are many more ways to play this. I can see someone deciding to challenge the raiders early on, to take on this store full of maniacs, picking them off one at a time, heading back to Megaton to heal and rearm, until they are all wiped out. Cool.