A new version of Minecraft was announced on July 29 by Mojang. Version 1.8.8 fixes several security issues. The JDRGaming Minecraft server is now running version 1.8.8, and the Minecraft page on this site has been updated with the latest information.
A recent post on The Verge reports that game developers are increasingly less likely to include split-screen multiplayer in their games. According to the article, the main reason for this is that split-screen gaming doubles the hardware resource requirements of a game.
In fact, while the hardware resources required for split-screen are greater, the difference is usually not that large. That's because a lot of the work being done by the console only needs to be done once, not multiple times. Of course, this depends on the quality of the programmers and the development process used. If split-screen is added to a game as an afterthought, it's likely to be much less efficient.
But the real reason game producers are moving away from split-screen is pressure from management, which sees split-screen gaming as lost revenue. If I can go to my friend's house and play a split-screen game with him, that's one less game sold. Game producers would much rather force us to each buy a copy of the game and play on two separate consoles. The extra expense involved (multiple copies of a game, multiple consoles, multiple online gaming subscriptions) is great for game producers, but a crappy deal for people who just want to play games with their friends.
In any case, this trend is certainly sad. As noted in the Verge article, some of the best gaming experiences come from playing alongside friends in the same game, while sitting next to each other on the couch. It's a much more social experience than online gaming.
Of course, some games will always include the ability to play with and against friends on one screen. Many sports games, like EA Sports' NHL Hockey series, have always allowed this kind of play, and they typically do it without even needing a split screen. This no doubt contributes to the long-term success of such games.
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Another new version of Minecraft was announced on June 5 by Mojang. Version 1.8.7 fixes several security issues. The JDRGaming Minecraft server is now running version 1.8.7, and the Minecraft page on this site has been updated with the latest information.
Proponents of DRM and other consumer-hostile copy protection technologies often argue that without this technology, software developers would never make any money. This is demonstrably false. In fact, DRM is - and has always been - about trying to squeeze every last penny of profit from a piece of software, regardless of the consequences. The net effects include software incompatibilities, technical support issues, angry customers, bad press, and (guess what?) lost sales.
Happily, a few game developers are starting to realize that DRM, and the attitudes associated with it, are pointless. Leading the anti-DRM charge is Witcher developer CD Projekt Red. These good people recently released Witcher 3, which has no DRM or copy protection of any kind.
And the result? Witcher 3 is setting sales records, and making a ton of money for CD Projekt Red. But why would people pay for the game when they can easily pirate it? Because most people want to support good work, and are willing to pay for it.
Another new version of Minecraft was announced on May 25 by Mojang. Version 1.8.6 fixes one security issue. The JDRGaming Minecraft server is now running version 1.8.6, and the Minecraft page on this site has been updated with the latest information.
A new version of Minecraft was announced today by Mojang. Version 1.8.5 fixes several bugs, including some related to security. The JDRGaming Minecraft server is now running version 1.8.5, and the Minecraft page on this site has been updated with the latest information.
The 9th U.S. Circuit Court of Appeals in Seattle has overturned a 2012 decision by U.S. District Judge Ricardo Martinez in Seattle, which dismissed claims against Microsoft based on a 2009 ruling that was later overturned as well. The upshot is that the class action against Microsoft for knowingly selling defective consoles will continue.
This is encouraging news, but the fight is far from over. Still, it's a step in the right direction. Even if nothing else ever comes out of this process, I'll be satisfied if Microsoft admits the defect and its subsequent failure to provide appropriate relief to affected customers.
This site hosts a variety of gaming resources, most notably in relation to the Battlefield 1942 server, Tanks 'n Planes Unlimited (TPU).
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