Terrain.con

This file stores all the relevant data configuration for the general level and terrain settings, such as world size, texture path, name, size and offset, and water height starting values. Render settings are also stored here for some rendering information, such as shadow color. There are 35 files named Terrain.con.

Classes used in this type of file: Console, GeometryTemplate, Object, ObjectTemplate, Shadow, Terrain, Water

Types used in these files (by class):

GeometryTemplate
   patchTerrain    defines the terrain mesh itself.
ObjectTemplate
   simpleobject    for defining simple objects with one part and no children, such as vegetation.

Properties used in these files:
Console
   Console.SetCameraPosition
   Console.WorldSize

GeometryTemplate
   GeometryTemplate.Create
   GeometryTemplate.DetailTexName
   GeometryTemplate.File
   GeometryTemplate.LodDistance
   GeometryTemplate.MaterialMap
   GeometryTemplate.MaterialSize
   GeometryTemplate.SeaFloorLevel
   GeometryTemplate.TargetTriCount
   GeometryTemplate.TexBaseName
   GeometryTemplate.TexOffsetX
   GeometryTemplate.TexOffsetY
   GeometryTemplate.WaterLevel
   GeometryTemplate.WaveHeight
   GeometryTemplate.WaveScale
   GeometryTemplate.WorldSize
   GeometryTemplate.YScale

Object
   Object.Absoluteposition
   Object.Create
   Object.Rotation
   Object.SetName

ObjectTemplate
   ObjectTemplate.Create
   ObjectTemplate.CreateNotInGrid
   ObjectTemplate.Geometry

Shadow
   Shadow.ShadowSamplingCullY

Terrain
   Terrain.ShadowAmbient
   Terrain.ShadowBorderFadeTime
   Terrain.ShadowSamplingCullY

Water
   Water.BaseTex
   Water.BumpTex
   Water.BumpTile
   Water.EnvIntensity
   Water.SpecularBumpmapFactor
   Water.WaterAlphaDepth


Go to the All Properties list, All Types list, CON file list, Class list, or the Main scripting page.