WaveHeight Property

Usage:
   GeometryTemplate.WaveHeight number

Argument values:

argument 1:    range is 0 to 0.1; most commonly 0.0

Related properties: DetailTexName, MaterialSize, SeaFloorLevel, TargetTriCount, TexBaseName, TexOffsetX, TexOffsetY, WaterLevel, WorldSize

Used in object types (and how often in each type): patchTerrain (31%)

Used in a total of 11 .con files: Terrain.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Omaha_Beach/Init/Terrain.con)
   rem
   rem **** Initialize Terrain *****
   rem
   GeometryTemplate.Create patchTerrain terrainGeometry
   GeometryTemplate.File bf1942\levels\Omaha_Beach\Heightmap
   GeometryTemplate.MaterialMap bf1942\levels\Omaha_Beach\Materialmap
   GeometryTemplate.MaterialSize 512
   GeometryTemplate.TargetTriCount 5000
   GeometryTemplate.WorldSize 2048
   GeometryTemplate.YScale 0.35
   GeometryTemplate.TexBaseName bf1942\levels\Omaha_Beach\Textures\Tx
   GeometryTemplate.TexOffsetX 2
   GeometryTemplate.TexOffsetY 2
   GeometryTemplate.DetailTexName bf1942\levels\Omaha_Beach\Textures\Detail
   GeometryTemplate.WaterLevel 17
   GeometryTemplate.SeaFloorLevel -40
   GeometryTemplate.WaveHeight 0.0
   GeometryTemplate.LodDistance 350


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