Rotation Property

Usage:
   Object.Rotation x/y/z

Argument values:

argument 1:    1/2/3, 4/5/6

Description: This property changes the angle that an object is facing. The orientation of the map is that X goes to the right and Z goes up from the lower left corner. Y goes up. Your head is rotating in the XZ axis, the first parameter (aka yaw). Now imagine looking up, then down. Now your head is rotating in the YZ axis, the second parameter (aka pitch). Now, keep looking forward, but tilt your head to the left, then right. It is rotating in the XY axis, the last parameter (aka roll). The units used for this parameter are degrees (1 - 360) but you can have negative degrees as well. If you define multiple rotations, they happen in this order.

Object.Rotation H/P/B (Direction Of Nose):
(H/P/B have interchangeable degrees, i.e.: 90° = -270°)

H = 0° North | 90° East | 180° South | 270° West
H = 0° North | -270° East | -180° South | -90° West
P = 0° Forward | 90° Down | 180° Reverse | 270° Up
P = 0° Forward | -270° Down | -180° Reverse | -90° Up
B = 0° Upright | 90° On Left Side | 180° Upside down | 270° On Right Side
B = 0° Upright | -270° On Left Side | -180° Upside down | -90° On Right Side

Related properties: AbsolutePosition

Used in object types (always present 100% of the time): FlagPole

Used in a total of 444 .con files: Addbot.con, Additionalstaticobjects.con, Controlpoints.con, Ctf.con, Objectivespawners.con, Objectspawns.con, Objectspawnsallied.con, Objectspawnsaxis.con, Smallwar.con, Soldierspawns.con, Staticobjects.con, Terrain.con

Parent directories of these .con files: Bf1942/Levels, ai

Example: (from Bf1942/Levels/GuadalCanal/StaticObjects.con)
   rem
   rem *** ***
   rem
   Object.Create Coastline
   Object.Absoluteposition 1938.64/65/1824.65
   Object.Rotation 0/0/1.52588e-005


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