LodDistance Property

Usage:
   GeometryTemplate.LodDistance number

Argument values:

argument 1:    range is 350 to 500; most commonly 400

Description: This property sets the level of detail distance for terrain in a battle. The higher the value, the farther soldiers can see before the view is entirely fog. Setting this too high can result in serious performance degradation, as the rendering engine does not have to render any terrain beyond this distance from the viewer.

Related properties: DetailTexName, SeaFloorLevel, TargetTriCount, TexBaseName, TexOffsetX, TexOffsetY, WaterLevel, WorldSize

Used in object types (and how often in each type): patchTerrain (57%)

Used in a total of 20 .con files: Terrain.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Kharkov/Init/Terrain.con)
   rem
   rem **** Initialize Terrain *****
   rem
   GeometryTemplate.Create patchTerrain terrainGeometry
   GeometryTemplate.File bf1942\levels\Kharkov\Heightmap
   GeometryTemplate.MaterialMap bf1942\levels\Kharkov\Materialmap
   GeometryTemplate.MaterialSize 256
   GeometryTemplate.TargetTriCount 5000
   GeometryTemplate.WorldSize 1024
   GeometryTemplate.YScale 0.7
   GeometryTemplate.TexBaseName bf1942\levels\Kharkov\Textures\Tx
   GeometryTemplate.TexOffsetX 0
   GeometryTemplate.TexOffsetY 0
   GeometryTemplate.DetailTexName bf1942\levels\Kharkov\Textures\Detail
   GeometryTemplate.WaterLevel 90
   GeometryTemplate.SeaFloorLevel 0
   GeometryTemplate.LodDistance 400


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