Create Property

Usage:
   Object.Create string name

Argument values:

argument 1:    0PEN_BASE_ROAD, 0PEN_BASE_crossing, AAGunSpawner, AA_Allies, ALLIESBASE, ALLIESBase2_Cpoint, ALLIESBase_Cpoint, ALLIESBase_supply, ALLIESSpawnPoint_1, ALLIESSpawnPoint_2, ALLIESSpawnPoint_3, ALLIESSpawnPoint_Hangar2, ...
argument 2:    [optional] blueFlagPole, gebase, redFlagPole

Description: The Create command is used to inform the scripting engine that a new object is going to be added to the level's map. All properties and commands following a create command will be applied to that object, until another create command or the end of the file is encountered.

The first argument is the unique name of the object. This is used in any object references.

Related properties: AbsolutePosition, Rotation

Used in a total of 606 .con files: Additionalstaticobjects.con, Controlpoints.con, Ctf.con, Cullradius.con, Objectivespawners.con, Objectspawns.con, Objectspawnsallied.con, Objectspawnsaxis.con, Precache.con, Skyandsun.con, Smallwar.con, Soldierspawns.con, Staticobjects.con, Terrain.con

Parent directories of these .con files: Bf1942/Levels, ai

Example: (from Bf1942/Levels/Iwo_Jima/StaticObjects.con)
   rem
   rem *** ***
   rem
   Object.Create Coastline
   Object.Absoluteposition 1031.28/50/919.64
   Object.Rotation 0/0/1.52588e-005


Go to the Object properties list page, Object page, All Properties list, or Main scripting page.