CreateNotInGrid Property

Usage:
   ObjectTemplate.CreateNotInGrid boolean

Argument values:

argument 1:    1; most commonly 1

Description: This command tells the game that the object is not limited to any space constraints, meaning it can go outside the boundaries of the levels, high and low. It is always set (to 1) for major projectiles (flak, tank shells, ship's shells), but not for bullets. It is also used in Terrain.con for every battle as a property of the terrain geometry itself, so that the terrain can legally "wrap" outside the bounds of the level.

Used in object types (and how often in each type): Projectile (52%), simpleobject (1%)

Used in a total of 102 .con files: Terrain.con, Weapons.con

Parent directories of these .con files: objects/Vehicles, Bf1942/Levels

Example: (from objects/Vehicles/Air/C47/Weapons.con)
   rem *** C47Projectile ***
   ObjectTemplate.Create Projectile C47Projectile
   ObjectTemplate.CreateNotInGrid 1
   rem ObjectTemplate.geometry tracklight_m1
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   ObjectTemplate.TimeToLive CRD_NONE/1.5/0/0
   ObjectTemplate.GravityModifier 0
   ObjectTemplate.Material 127
   ObjectTemplate.Material2 -1
   ObjectTemplate.StopAtEndEffect 1
   ObjectTemplate.HasCollisionEffect 1


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.