AreaValue Property

Usage:
   ObjectTemplate.AreaValue number

Argument values:

argument 1:    range is 0 to 150; most commonly 25

Description: Set the value of capturing a ControlPoint. Once the total value of captured control points is 100 or more, the opponents' tickets will start to fall.

Related properties: AddTemplate, DisableIfEnemyInsideRadius, DisableWhenLosingControl, Geometry, HasCollisionPhysics, LoseControlWhenEnemyClose, LoseControlWhenNotClose, ObjectSpawnerId, Radius, SetControlPointName, SpawnGroupId, Team, TimeToGetControl

Used in object types (always present 100% of the time): ControlPoint

Used in a total of 125 .con files: Controlpointtemplates.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Hellendoorn/TDM/ControlPointTemplates.con)
   rem ****************************************
   rem **** AXIS BASE *****
   rem ****************************************
   ObjectTemplate.Create controlpoint AxisBase
   ObjectTemplate.NetworkableInfo ControlPointInfo
   ObjectTemplate.SetControlPointName XP2_V2_DEVELOPMENT_AREA
   ObjectTemplate.Radius 20
   ObjectTemplate.Team 1
   ObjectTemplate.SpawnGroupId 1
   ObjectTemplate.ObjectSpawnerId 1
   ObjectTemplate.AreaValue 30
   ObjectTemplate.TimeToGetControl 9999
   ObjectTemplate.TimeToLoseControl 9999
   ObjectTemplate.DisableIfEnemyInsideRadius 0
   ObjectTemplate.DisableWhenLosingControl 0
   ObjectTemplate.LoseControlWhenEnemyClose 0
   ObjectTemplate.LoseControlWhenNotClose 0
   ObjectTemplate.UnableToChangeTeam 1
   ObjectTemplate.Geometry flagbase_m1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.AddTemplate AnimatedFlag
   ObjectTemplate.SetPosition 0/8.2/0
   ObjectTemplate.SetTeamGeometry 1 flagge_m1
   ObjectTemplate.SetTeamGeometry 2 flaguk_m1


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