Usage:
ObjectTemplate.LoseControlWhenEnemyClose
boolean
Argument values:
argument 1: | 0, 1; most commonly 1 |
Description: If set to 1, this means that a ControlPoint will begin to change when an enemy is within its Radius. 0 means the control point cannot be captured by the enemy (but could be lost by LoseControlWhenNotClose). BF 1942 will often make sure a control point is uncaptureable no matter what by using:
ObjectTemplate.TimeToGetControl 9999 ObjectTemplate.TimeToLoseControl 9999
Related properties: DisableIfEnemyInsideRadius, DisableWhenLosingControl, LoseControlWhenEnemyClose, LoseControlWhenNotClose, TimeToGetControl, TimeToLoseControl
Used in object types (always present 100% of the time): ControlPoint
Used in a total of 125 .con files: Controlpointtemplates.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Anzio/SinglePlayer/ControlPointTemplates.con)
ObjectTemplate.Create ControlPoint ALLIES_BASE
ObjectTemplate.NetworkableInfo ControlPointInfo
ObjectTemplate.SetControlPointName ALLIES_BASE
ObjectTemplate.Radius 40
ObjectTemplate.Team 2
ObjectTemplate.SpawnGroupId 1
ObjectTemplate.ObjectSpawnerId 1
ObjectTemplate.AreaValue 25
ObjectTemplate.TimeToGetControl 5
ObjectTemplate.TimeToLoseControl 5
ObjectTemplate.DisableIfEnemyInsideRadius 0
ObjectTemplate.DisableWhenLosingControl 0
ObjectTemplate.LoseControlWhenEnemyClose 1
ObjectTemplate.LoseControlWhenNotClose 0
ObjectTemplate.Geometry flagbase_m1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.AddTemplate AnimatedFlag
ObjectTemplate.SetPosition 0/8.2/0
ObjectTemplate.SetTeamGeometry 1 flagit_m1
ObjectTemplate.SetTeamGeometry 2 flagus_m1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.