Usage:
ObjectTemplate.ObjectSpawnerId
number
Argument values:
argument 1: | range is -1 to 25; most commonly 4 |
Description: Used in ControlPointTemplates.con. Set to the same value as the Object.SetOSId value set in ObjectSpawns.con, to associate an object spawn point with a particular control flag. Sets which group of object spawners to use when the flag is captured.
See ControlPointTemplates.con for how this property is used.
Related properties: AreaValue, DisableIfEnemyInsideRadius, DisableWhenLosingControl, Geometry, HasCollisionPhysics, LoseControlWhenEnemyClose, LoseControlWhenNotClose, Radius, SetControlPointName, SpawnGroupId, Team, TimeToGetControl
Used in object types (and how often in each type): ControlPoint (99%)
Used in a total of 125 .con files: Controlpointtemplates.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Mimoyecques/Conquest/ControlPointTemplates.con)
ObjectTemplate.Create controlpoint V3_Complex
ObjectTemplate.NetworkableInfo ControlPointInfo
ObjectTemplate.SetControlPointName XP2_V3_COMPLEX
ObjectTemplate.Radius 20
ObjectTemplate.Team 1
ObjectTemplate.SpawnGroupId 1
ObjectTemplate.ObjectSpawnerId 1
ObjectTemplate.AreaValue 20
ObjectTemplate.TimeToGetControl 10
ObjectTemplate.TimeToLoseControl 10
ObjectTemplate.DisableIfEnemyInsideRadius 0
ObjectTemplate.DisableWhenLosingControl 0
ObjectTemplate.LoseControlWhenEnemyClose 1
ObjectTemplate.LoseControlWhenNotClose 0
ObjectTemplate.Geometry flagbase_m1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.AddTemplate AnimatedFlag
ObjectTemplate.SetPosition 0/8.2/0
ObjectTemplate.SetTeamGeometry 1 flagge_m1
ObjectTemplate.SetTeamGeometry 2 flagus_m1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.