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Friday, August 17 2018 @ 10:48 AM -08

Ticket ratio

By popular demand, the ticket ratio has been bumped up from 225 to 300. As always, feedback welcome. If there are particular maps where this new ratio is just too high, we may consider tweaking those maps rather than going back to a smaller overall ticket ratio.

Changes to Midway, Wake and Berlin now live on TPU

Thanks to DarkRyda and TenaciousMojo, TPU has new versions of Midway, Wake and Berlin. More MGs, AA batteries, a few new planes, some flag adjustments, PT boats and many more fun changes await. (Warning: "thanks, but no tanks" for Berlin!) As always with TPU, no map downloads required.

Try the new maps and let us know what you think in comments or the related poll.

Next up: a new version of Husky from DarkRyda and TenaciousMojo.

TPU server outage

The TPU server will be down for a few minutes while I make a few more changes to the network hardware. It should be back up by 10:30am today.

Sorry for any inconvenience.

UPDATE: TPU is back on-line. Let me know if you notice anything different (ie worse).

TPU server outage

The TPU server will be unavailable from 12:30pm for up to two hours while new network hardware is installed. Sorry for any inconvenience.

UPDATE: All done. It went faster than I thought.

Please let me know if you notice any new problems or unusual changes.

Giving credit where it's due

I'd like to point out that the modded Midway and Gazala maps currently in the rotation on TPU were the work of DarkRyda. He and TenaciousMojo have been working on a new set of changes to some of the core BF42 maps, which I will most likely add to the rotation once I've checked them out. Stay tuned.

A few minor tweaks

I finally worked out why friendly fire kickback and splash kickback were not working. The values for these settings are stored as floating point numbers between 0 and 1, while all the other friendly fire settings are stored as integers between 0 and 100.

Friendly fire kickback and splash damage kickback have been set to 25%. So now, when you hurt someone on your own team, you feel it - just not quite as much as the guy you shot.

Thanks to Tenaciousmojo for reminding me that kickback wasn't working.

Mojo also pointed out that on the player stats page, only the player's top 20 maps are shown. I bumped this up to 40.

Remote intrusion attempts may account for some lagginess

I recently started experimenting with intrusion detection on my network and immediately discovered several attempts to gain access to my development system remotely. So far these attempts have been unsuccessful, but since the attacks are automated, they tend to flood the network with traffic for periods ranging from ten minutes to two hours, every few days.

Since there have been reports of lagginess on the TPU server and I have been unable to find any specific cause, I'm investigating these intrusion attempts in an effort to determine whether they might be the culprit. I hope to either confirm the intrusion traffic as the source or rule it out definitively.

Anyone noticing lag on the TPU server should report it to me (see below), indicating the date, time and approximate duration of the lagginess. That should help narrow things down.

jrivett AT jdrgaming DOT com

Tweaked Battle of Britain

At DarkRyda's recommendation (and it was a good one), changed the radar towers in Battle of Britain so that they respawn. This means that now the Germans can't just bomb the hell out of the factory and win. Also, it should give the idiot bots somewhere to go in those jeeps at the factory. I also bumped up the number of spawns for the planes.

UPDATE: Well, not quite. There are a lot more planes around, which makes for a busy time if you're in a Spitfire. Yay! But the stupid bots still sit in Jeeps at the factory, even when there are places to go, like the now-respawing radar stations.

Map list updated

Aside from the addition of the BG42 rotation on Sundays, the TPU maplist hasn't changed for over a year. By popular demand, I've now shuffled the maplist so that some of the more popular maps appear first, and the Secret Weapons and Road To Rome maps are at the bottom, grouped together. We'll see if that draws in more players.

Lag issues

There have been a few more reports of lag with the TPU server.

I've performed some diagnostics and haven't found anything conclusive, except that the uplink buffer size for my ISP is excessively large. I don't think that's the problem, though.

I did end up making some changes:

[1] Updated the TPU server's NIC drivers.

[2] Disabled the Windows XP firewall on the TPU server.

[3] Ran the Speedguide.net TCP Optimizer on the TPU server, which made a lot of changes.

Let me know if this makes any difference.