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TPU (Tanks n Planes Unlimited)

CD key issues on new server hardware

Some TPU users are reporting CD key errors when they try to join TPU when there's an expansion map running (Road to Rome or Secret Weapons).

I just cleared the CD key ergc values from the server and restarted it, so hopefully those issues are now resolved. Please let me know if you find otherwise.

Sorry for any inconvenience!

UPDATE 2009Oct10: Apparently the issue still exists for some players, with Mimoyecques in particular triggering the error. I'm working on it...

New server hardware

The TPU server is now running on new hardware. If you notice any problems, please let me know. In particular, I'd like to know whether or not performance has improved. Are there any new lag issues? Has lag increased or decreased?

Old server (Claude):
Pentium IV 2GHz
512MB RAM

New server (Hubie):
Pentium IV 2.8GHz
2GB RAM

Server schedule changed

Schedule changes completed. Here's how it works now:

Mon/Wed/Fri/Sun:
* Axis mornings (6am-noon) & evenings (6pm-midnight)
* Allies early mornings (midnight-6am) & afternoons (noon-6pm)
Tue/Thu/Sat:
* Allies mornings (6am-noon) & evenings (6pm-midnight)
* Axis early mornings (midnight-6am) & afternoons (noon-6pm)

TPU game server back up at new location

The Tanks 'n Planes Unlimited server is back online in Burnaby, British Columbia. The new IP address for the server is 24.87.160.136. Hopefully it will start showing up on in-game server browsers soon. Otherwise you should be able to connect directly via IP. Let me know if you have any trouble connecting.

Stats are down

I'm not sure what's going on, but the TPU stats page is currently down. I'm looking into it and hope to have it sorted out within the next day or so.

UPDATE: it's fixed. My provider (A Small Orange) moved this site and its subdomain http://tpu.jdrgaming.com - home of the TPU stats - to a different (and better) server. This involved a version change for MySQL that necessitated a small configuration change in the stats software. They fixed the problem for me (gasp!) and let me know about it today. It's fixed, and their explanation made sense. I like these guys!

TPU planned outage June 7 - 8

The TPU server is going down at about 7am PST on June 7. Since I'm moving, it's hard to predict when it will be back up, but hopefully it will be running again by June 10. The server IP will probably change, so you may need to update your in-game server list.

Lag?

There have been a few reports of lag on the TPU server lately. Anyone who can verify this: please leave a comment to this post or send email to jrivett AT jrdgaming DOT com.

Thanks!

Jeff

TPU not appearing in server lists?

FIXED. The lesson: a three parter:

  1. Don't upgrade router firmware unless there is a good reason to do so.
  2. If you do upgrade router firmware, make sure you can revert to the previous version before you start. If you can't, there had better be a REALLY good reason for upgrading.
  3. If you're going to upgrade, make sure that you use the correct version for the hardware revision.

UPDATE: if you can't see the TPU server in your in-game browser, you can still connect to it directly at this IP: 96.49.55.176.


DarkRyda reports that some users are unable to see the TPU server in their in-game server browser. Apparently this may have been going on for some time. I did notice a drop-off in player numbers in the past few weeks.

I checked a few third-party tools, including Game-Monitor, which shows accurate, up to date information on the TPU server. Other tools show it as well. I added a Game-Monitor block to this site as well, which you can see to the right.

On my own game machine, the BF1942 in-game browser doesn't show the TPU server, but I'm not sure that's a useful test, since I'm on the same LAN as the server and subject to the same router port forwarding rules.

I would appreciate feedback from anyone who uses TPU or has tried to use it: does the TPU server appear in your in-game server browser? Let me know either way, by adding a comment here, posting to the related thread in the discussion forums, or by sending email to me directly:

Send email to Jeff

Old stats re-enabled

I've re-enabled the old stats system, because it shows a few things that the new system doesn't have, like player rankings per map and server stats. It's still at the original location: oneirozoo.com.

I also reset the old stats system and reprocessed the data to match the new stats system, which started operation early on February 10, 2009.

You may notice that the stats on the two sites don't always match perfectly. I won't be able to find or fix any bugs in the old stats system since I don't have the source code, but I'm still looking into possible bugs in the new stats system and will fix any I find.

Stats reprocessing complete

Stats reprocessing was completed as planned early this morning. While the main player and map summary stats haven't changed, most of the detailed stats are now much more accurate and useful.

Three major problems were fixed: 1) kills of bots by human players were not being recorded except in the main summary; 2) character type (kit) usage numbers were not being counted correctly; and 3) vehicle usage numbers were not being counted correctly.

These three issues have been resolved. Areas of the stats site that should now be much more accurate include the player details for character type, weapon and vehicle use; the character type list on the character type usage page; the vehicle usage page and the weapons page. The weapons page now shows kills by weapon category.

You may notice that some of the detailed numbers still don't match up perfectly with the summary numbers. This is being looked into as well, but it may be simply the result of missing information in the game logs.

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