Usage:
ObjectTemplate.IsVehicleTrap
boolean
Argument values:
argument 1: | 1; most commonly 1 |
Description: This property is used exclusively in Battlefield Vietnam.
Used in object types (and how often in each type): Projectile (1%)
Used in one .con file: vietnamObjects/HandWeapons/Wirecutters/Objects.con
Example: (from vietnamObjects/HandWeapons/Wirecutters/Objects.con)
ObjectTemplate.Create Projectile WireCuttersProjectile
ObjectTemplate.NetworkableInfo ProjectileInfo
ObjectTemplate.Geometry ExpPack
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
ObjectTemplate.Haspointphysics 0
ObjectTemplate.HasCollisionEffect 0
ObjectTemplate.InvisibleAtEndEffect 1
ObjectTemplate.HasArmor 1
ObjectTemplate.Hitpoints 9999
ObjectTemplate.Maxhitpoints 9999
rem *** ExpPacks explodes after 120 seconds, if not detonated by hand first.
ObjectTemplate.TimeToLive CRD_NONE/240/0/0
ObjectTemplate.DieAfterColl 0
ObjectTemplate.Radius 5
ObjectTemplate.ForceOnExplosion 15
rem ObjectTemplate.explosionForceMod 1.2
rem ObjectTemplate.explosionForceMax 60
ObjectTemplate.ExplosionDamage 20
ObjectTemplate.DamageType 1
ObjectTemplate.HasOnTimeEffect 1
ObjectTemplate.UseMMOnEndEffect 1
ObjectTemplate.Material 233
ObjectTemplate.Material2 204
ObjectTemplate.EndEffectTemplate e_ExplGranade
ObjectTemplate.NoFFSound 1
ObjectTemplate.IsSticky 1
ObjectTemplate.IsVehicleTrap 1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.