IsVehicleTrap Property [Vietnam]

Usage:
   ObjectTemplate.IsVehicleTrap boolean

Argument values:

argument 1:    1; most commonly 1

Description: This property is used exclusively in Battlefield Vietnam.

Used in object types (and how often in each type): Projectile (1%)

Used in one .con file: vietnamObjects/HandWeapons/Wirecutters/Objects.con

Example: (from vietnamObjects/HandWeapons/Wirecutters/Objects.con)
   ObjectTemplate.Create Projectile WireCuttersProjectile
   ObjectTemplate.NetworkableInfo ProjectileInfo
   ObjectTemplate.Geometry ExpPack
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   ObjectTemplate.Haspointphysics 0
   ObjectTemplate.HasCollisionEffect 0
   ObjectTemplate.InvisibleAtEndEffect 1
   ObjectTemplate.HasArmor 1
   ObjectTemplate.Hitpoints 9999
   ObjectTemplate.Maxhitpoints 9999
   rem *** ExpPacks explodes after 120 seconds, if not detonated by hand first.
   ObjectTemplate.TimeToLive CRD_NONE/240/0/0
   ObjectTemplate.DieAfterColl 0
   ObjectTemplate.Radius 5
   ObjectTemplate.ForceOnExplosion 15
   rem ObjectTemplate.explosionForceMod 1.2
   rem ObjectTemplate.explosionForceMax 60
   ObjectTemplate.ExplosionDamage 20
   ObjectTemplate.DamageType 1
   ObjectTemplate.HasOnTimeEffect 1
   ObjectTemplate.UseMMOnEndEffect 1
   ObjectTemplate.Material 233
   ObjectTemplate.Material2 204
   ObjectTemplate.EndEffectTemplate e_ExplGranade
   ObjectTemplate.NoFFSound 1
   ObjectTemplate.IsSticky 1
   ObjectTemplate.IsVehicleTrap 1


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.