Usage:
ObjectTemplate.Haspointphysics
boolean
Argument values:
argument 1: | 0; most commonly 0 |
Description: SetHasPointPhysics is another name for this property.
Related properties: Geometry, HasCollisionPhysics, HasMobilePhysics
Used in object types (and how often in each type): ClusterProjectile (100%), PlayerControlObject (1%), Projectile (14%), simpleobject (1%)
Used in a total of 25 .con files: Objects.con, Weapons.con
Parent directory of these .con files: objects/Vehicles
Example: (from objects/Vehicles/Sea/Common/Weapons.con)
ObjectTemplate.Create Projectile DepthCharge
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.Geometry depth_charge_m1
ObjectTemplate.TimeToLive CRD_UNIFORM/2/4/0
ObjectTemplate.EndEffectTemplate e_WaterExplosion
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.Haspointphysics 0
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.GravityModifier 1.0
ObjectTemplate.HasOnTimeEffect 1
ObjectTemplate.HasCollisionEffect 1
ObjectTemplate.InvisibleAtEndEffect 1
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.StopAtEndEffect 1
ObjectTemplate.DieAfterColl 1
ObjectTemplate.Invisible 0
ObjectTemplate.Material 228
ObjectTemplate.Material2 248
ObjectTemplate.DamageType 1
ObjectTemplate.Radius 100.0
ObjectTemplate.Drag 5
ObjectTemplate.Mass 800
ObjectTemplate.ForceOnExplosion 50
ObjectTemplate.ExplodeNearEnemyDistance 50.0
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.