InvisibleAtEndEffect Property

Usage:
   ObjectTemplate.InvisibleAtEndEffect boolean

Argument values:

argument 1:    0, 1; most commonly 1

Description: Sets if the object is still visible when the end effect defined by EndEffectTemplate begins.

Related properties: EndEffectTemplate, HasCollisionEffect, Invisible, StopAtEndEffect

Used in object types (and how often in each type): ClusterProjectile (100%), Projectile (44%)

Used in a total of 45 .con files: Objects.con, Projectile.con, Weapons.con

Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/HandWeapons

Example: (from objects/HandWeapons/Common/Weapons.con)
   rem *** Invisible knife projectile.
   ObjectTemplate.Create Projectile KnifeProjectile
   ObjectTemplate.Geometry bullet_m1
   ObjectTemplate.TimeToLive CRD_NONE/0.0665/0/0
   rem ObjectTemplate.endEffectTemplate e_RichoSand
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.GravityModifier 0
   ObjectTemplate.HasStartEffect 0
   ObjectTemplate.HasCollisionEffect 1
   ObjectTemplate.HasOnTimeEffect 0
   ObjectTemplate.InvisibleAtEndEffect 1
   ObjectTemplate.DieAfterColl 1
   ObjectTemplate.StopAtEndEffect 1
   ObjectTemplate.Invisible 1
   ObjectTemplate.Material 210


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.