Usage:
ObjectTemplate.InvisibleAtEndEffect
boolean
Argument values:
argument 1: | 0, 1; most commonly 1 |
Description: Sets if the object is still visible when the end effect defined by EndEffectTemplate begins.
Related properties: EndEffectTemplate, HasCollisionEffect, Invisible, StopAtEndEffect
Used in object types (and how often in each type): ClusterProjectile (100%), Projectile (44%)
Used in a total of 45 .con files: Objects.con, Projectile.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/HandWeapons
Example: (from objects/HandWeapons/Common/Weapons.con)
rem *** Invisible knife projectile.
ObjectTemplate.Create Projectile KnifeProjectile
ObjectTemplate.Geometry bullet_m1
ObjectTemplate.TimeToLive CRD_NONE/0.0665/0/0
rem ObjectTemplate.endEffectTemplate e_RichoSand
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.GravityModifier 0
ObjectTemplate.HasStartEffect 0
ObjectTemplate.HasCollisionEffect 1
ObjectTemplate.HasOnTimeEffect 0
ObjectTemplate.InvisibleAtEndEffect 1
ObjectTemplate.DieAfterColl 1
ObjectTemplate.StopAtEndEffect 1
ObjectTemplate.Invisible 1
ObjectTemplate.Material 210
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.