UseMMOnEndEffect Property

Usage:
   ObjectTemplate.UseMMOnEndEffect boolean

Argument values:

argument 1:    0, 1; most commonly 1

Description: Set for explosive devices (grenades, exppacks).

Related properties: DamageType, EndEffectTemplate, ExplosionDamage, HasOnTimeEffect, Material, Material2

Used in object types (and how often in each type): ClusterProjectile (100%), Projectile (11%)

Used in a total of 18 .con files: Objects.con, Weapons.con

Parent directory of these .con files: objects/HandWeapons

Example: (from objects/HandWeapons/K98RifleGrenade/Objects.con)
   ObjectTemplate.Create Projectile K98RifleGrenadeProjectile
   ObjectTemplate.NetworkableInfo ProjectileInfo
   ObjectTemplate.Geometry K98RifleGrenadeProj
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.SetHasMobilePhysics 1
   ObjectTemplate.SetHasCollisionPhysics 1
   ObjectTemplate.SetHasResponsePhysics 1
   ObjectTemplate.SetHasPointPhysics 0
   ObjectTemplate.HasCollisionEffect 0
   ObjectTemplate.InvisibleAtEndEffect 0
   ObjectTemplate.HasArmor 1
   ObjectTemplate.Hitpoints 9999
   ObjectTemplate.Maxhitpoints 9999
   ObjectTemplate.ExplosionDamage 1
   rem *** MattiasH doesn't permit random time on projectiles. ask him about this.
   ObjectTemplate.TimeToLive CRD_NONE/1.5/0/0
   ObjectTemplate.UseMMOnEndEffect 1
   ObjectTemplate.DieAfterColl 0
   ObjectTemplate.Radius 15.0
   ObjectTemplate.DamageType 1
   ObjectTemplate.Material 70
   ObjectTemplate.Material2 205
   ObjectTemplate.HasOnTimeEffect 1
   ObjectTemplate.EndEffectTemplate e_ExplGranade
   ObjectTemplate.NoFFSound 1


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