Usage:
ObjectTemplate.IsSticky
boolean
Argument values:
argument 1: | 1; most commonly 1 |
Description: This property is used exclusively in Battlefield Vietnam.
Used in object types (and how often in each type): Projectile (3%)
Used in a total of 5 .con files: Objects.con
Parent directory of these .con files: vietnamObjects/HandWeapons
Example: (from vietnamObjects/HandWeapons/C4/Objects.con)
ObjectTemplate.Create Projectile C4Projectile
ObjectTemplate.NetworkableInfo ProjectileInfo
ObjectTemplate.Geometry Landmine
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
ObjectTemplate.Haspointphysics 0
ObjectTemplate.HasCollisionEffect 0
ObjectTemplate.InvisibleAtEndEffect 1
ObjectTemplate.HasArmor 1
ObjectTemplate.Hitpoints 9999
ObjectTemplate.Maxhitpoints 9999
ObjectTemplate.ExplosionDamage 4
rem *** ExpPacks explodes after 120 seconds, if not detonated by hand first.
ObjectTemplate.TimeToLive CRD_NONE/240/0/0
ObjectTemplate.DieAfterColl 0
ObjectTemplate.Radius 5
ObjectTemplate.ForceOnExplosion 20
ObjectTemplate.DamageType 1
ObjectTemplate.HasOnTimeEffect 1
ObjectTemplate.UseMMOnEndEffect 1
ObjectTemplate.Material 230
ObjectTemplate.Material2 226
ObjectTemplate.EndEffectTemplate e_ExplGranade
ObjectTemplate.NoFFSound 1
ObjectTemplate.IsSticky 1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.