Usage:
ObjectTemplate.DieAfterColl
boolean
Argument values:
argument 1: | 0, 1; most commonly 1 |
Description: Destroy projectile after collision. This is set to 1 for most projectiles in their Weapons.con file. The exceptions are: expack, grenade, landmine, the Aichival-TProjectile, and the plane bombs.
Related properties: HasCollisionEffect, Material
Used in object types (and how often in each type): ClusterProjectile (100%), Projectile (45%)
Used in a total of 45 .con files: Objects.con, Projectile.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/HandWeapons
Example: (from objects/Stationary_Weapons/Common/Objects.con)
ObjectTemplate.Create Projectile Tracer_Projectile
ObjectTemplate.Geometry TLight_m1
ObjectTemplate.TimeToLive CRD_NONE/3/0/0
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.GravityModifier 0.0
ObjectTemplate.HasStartEffect 0
ObjectTemplate.HasCollisionEffect 1
ObjectTemplate.HasOnTimeEffect 0
ObjectTemplate.InvisibleAtEndEffect 1
ObjectTemplate.DieAfterColl 1
ObjectTemplate.StopAtEndEffect 1
ObjectTemplate.Invisible 1
ObjectTemplate.Material 225
ObjectTemplate.TracerScaler 50.0
ObjectTemplate.Invisible 0
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.