Usage:
ObjectTemplate.SetVehicleIconPos
x/y
Argument values:
argument 1: | 12/57, 16/50, 17/46, 20/49, 21/84, 22/59, 26/48, 28/62, 30/40, 30/45, 30/59, 30/60, 30/65, 30/70, 30/72, 31/45, 32/46, 32/57, 32/60, 32/61, 32/82, 32/85, 33/48, 35/55, 35/62, 35/84, 35/85, 37/68, 37/73, ... |
Description: This property sets the position you are manning in a vehicle. The position (the dot) is overlaid on the SetVehicleIcon property icon, and is measured in pixels from the upper left-hand corner of the icon.
See the HUD Icon Tutorial for details.
Related properties: SetVehicleIcon, SetVehicleCategory
Used in object types (and how often in each type): PlayerControlObject (61%)
Used in a total of 89 .con files: Objects.con
Parent directories of these .con files: objects/Vehicles, Bf1942/Levels
Example: (from objects/Vehicles/Air/bf109/Objects.con)
rem *** BF109 ***
ObjectTemplate.Create PlayerControlObject BF109
ObjectTemplate.SetNetworkableInfo BF109Info
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.Drag 0.105
ObjectTemplate.Mass 2500
ObjectTemplate.InertiaModifier 1/1/1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
ObjectTemplate.ExplosionRadius 8
ObjectTemplate.ExplosionDamage 5
ObjectTemplate.HasArmor 1
ObjectTemplate.AngleMod 1
ObjectTemplate.SpeedMod 2
ObjectTemplate.Hitpoints 100
ObjectTemplate.Maxhitpoints 100
ObjectTemplate.Material 60
ObjectTemplate.CriticalDamage 20
ObjectTemplate.HpLostWhileCriticalDamage 1.5
ObjectTemplate.ExplosionForceMod 15
ObjectTemplate.HpLostWhileUpSideDown 10
ObjectTemplate.HpLostWhileDamageFromWater 10
ObjectTemplate.AddArmorEffect 40 em_Bf109Damage 0/0.102/2.11
ObjectTemplate.AddArmorEffect 40 em_PlaneDamage 0/0.103/1.91
ObjectTemplate.AddArmorEffect 20 e_Bf109Fire 0/0.6/2.11
ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.AddArmorEffect 0 e_scrapmetal_Plane 0/0/0
ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.DamageFromWater 1
ObjectTemplate.AiTemplate BF109
rem -------------------------------------
ObjectTemplate.AddTemplate lodBF109
rem -------------------------------------
ObjectTemplate.SetSoldierExitLocation -4/0.243/-2 0/0/0
ObjectTemplate.GUIIndex 31
ObjectTemplate.SetVehicleIcon "Vehicle/Icon_bf109.tga"
ObjectTemplate.SetVehicleIconPos 62/93
ObjectTemplate.SetNumberOfWeaponIcons 2
ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.SetPrimaryAmmoBar ABAmmoBar
ObjectTemplate.SetSecondaryAmmoIcon "Ammo/Icon_bomb.tga"
ObjectTemplate.SetSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.SetCrossHairType CHTIcon
ObjectTemplate.SetVehicleCategory VCAir
ObjectTemplate.SetVehicleType VTFighter
ObjectTemplate.SetToolTipType TTFighter
ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_plane_16x16.tga"
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.