SetVehicleIconPos Property

Usage:
   ObjectTemplate.SetVehicleIconPos x/y

Argument values:

argument 1:    12/57, 16/50, 17/46, 20/49, 21/84, 22/59, 26/48, 28/62, 30/40, 30/45, 30/59, 30/60, 30/65, 30/70, 30/72, 31/45, 32/46, 32/57, 32/60, 32/61, 32/82, 32/85, 33/48, 35/55, 35/62, 35/84, 35/85, 37/68, 37/73, ...

Description: This property sets the position you are manning in a vehicle. The position (the dot) is overlaid on the SetVehicleIcon property icon, and is measured in pixels from the upper left-hand corner of the icon.

See the HUD Icon Tutorial for details.

Related properties: SetVehicleIcon, SetVehicleCategory

Used in object types (and how often in each type): PlayerControlObject (61%)

Used in a total of 89 .con files: Objects.con

Parent directories of these .con files: objects/Vehicles, Bf1942/Levels

Example: (from objects/Vehicles/Air/bf109/Objects.con)
   rem *** BF109 ***
   ObjectTemplate.Create PlayerControlObject BF109
   ObjectTemplate.SetNetworkableInfo BF109Info
   ObjectTemplate.SaveInSeparateFile 1
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.Drag 0.105
   ObjectTemplate.Mass 2500
   ObjectTemplate.InertiaModifier 1/1/1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   ObjectTemplate.ExplosionRadius 8
   ObjectTemplate.ExplosionDamage 5
   ObjectTemplate.HasArmor 1
   ObjectTemplate.AngleMod 1
   ObjectTemplate.SpeedMod 2
   ObjectTemplate.Hitpoints 100
   ObjectTemplate.Maxhitpoints 100
   ObjectTemplate.Material 60
   ObjectTemplate.CriticalDamage 20
   ObjectTemplate.HpLostWhileCriticalDamage 1.5
   ObjectTemplate.ExplosionForceMod 15
   ObjectTemplate.HpLostWhileUpSideDown 10
   ObjectTemplate.HpLostWhileDamageFromWater 10
   ObjectTemplate.AddArmorEffect 40 em_Bf109Damage 0/0.102/2.11
   ObjectTemplate.AddArmorEffect 40 em_PlaneDamage 0/0.103/1.91
   ObjectTemplate.AddArmorEffect 20 e_Bf109Fire 0/0.6/2.11
   ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/0/0
   ObjectTemplate.AddArmorEffect 0 e_scrapmetal_Plane 0/0/0
   ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/0/0
   ObjectTemplate.DamageFromWater 1
   ObjectTemplate.AiTemplate BF109
   rem -------------------------------------
   ObjectTemplate.AddTemplate lodBF109
   rem -------------------------------------
   ObjectTemplate.SetSoldierExitLocation -4/0.243/-2 0/0/0
   ObjectTemplate.GUIIndex 31
   ObjectTemplate.SetVehicleIcon "Vehicle/Icon_bf109.tga"
   ObjectTemplate.SetVehicleIconPos 62/93
   ObjectTemplate.SetNumberOfWeaponIcons 2
   ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
   ObjectTemplate.SetPrimaryAmmoBar ABAmmoBar
   ObjectTemplate.SetSecondaryAmmoIcon "Ammo/Icon_bomb.tga"
   ObjectTemplate.SetSecondaryAmmoBar ABAmmoBarReloadBar
   ObjectTemplate.SetCrossHairType CHTIcon
   ObjectTemplate.SetVehicleCategory VCAir
   ObjectTemplate.SetVehicleType VTFighter
   ObjectTemplate.SetToolTipType TTFighter
   ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_plane_16x16.tga"


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.