Geometries.con
This file connects a mesh file (created by 3DS MAX), e.g. a standard mesh .sm suffix file,
to a GeometryTemplate object.
The viewable distance, shadow, and other properties
can be adjusted here as well.
This object is then included by an ObjectTemplate in an Objects.con file,
which defines the geometry and non-geometric properties of the object.
There are 823 files named Geometries.con.
Classes used in this type of file: GeometryTemplate, ObjectTemplate, Renderer
Types used in these files (by class):
Properties used in these files:
ObjectTemplate
Renderer
Go to the All Properties list, All Types list, CON file list, Class list, or the Main scripting page.
GeometryTemplate
AnimatedMesh
defines an animated mesh, used for soldiers, tank treads, and flags.
SkeletonCollisionMesh
defines the skeleton collision mesh for a soldier.
StandardMesh
defines a 3D mesh for rendering an object.
TreeMesh
defines a 3D mesh and a billboard, typically for a tree or bush.
ObjectTemplate
simpleobject
for defining simple objects with one part and no children, such as vegetation.
GeometryTemplate
GeometryTemplate.AlphaLodDistance
GeometryTemplate.AlphaTestValue
GeometryTemplate.Billboard
GeometryTemplate.BillboardDistance
GeometryTemplate.Create
GeometryTemplate.CullFactor
GeometryTemplate.File
GeometryTemplate.HasDynamicShadow
GeometryTemplate.OnlyUseHigestLod
GeometryTemplate.Scale
GeometryTemplate.SetLodDistance
GeometryTemplate.SetLodPercent
GeometryTemplate.SetLodRange
GeometryTemplate.SetSkin
GeometryTemplate.SwayEnable
GeometryTemplate.SwayRangeDegrees
GeometryTemplate.TextureFadeMaxDist
GeometryTemplate.TriangleSortLodDistance
ObjectTemplate.Create
ObjectTemplate.Geometry
ObjectTemplate.HasDynamicShadow
ObjectTemplate.SetHasCollisionPhysics
Renderer.BeginGlobalCluster