SetSoldierExitLocation Property

Usage:
   ObjectTemplate.SetSoldierExitLocation x/y/z x/y/z

Argument values:

argument 1:    -0.1/11/-29.9, -0.2/7.5/20, -0.3/0.3/-1.5, -0.5/0/-0.8, -0.5/0/3.9, -0.5/1/-3.999, -0.65/0.95/2.7, -0.65/0.95/4.5, -0.693/4.16/1.833, -0.694/4.36/-1.133, -1.399/-1.299/5.05, -1.5/0.3/-1.5, -1.5/0.75/-0.8, ...
argument 2:    -180/0/0, -90/0/0, 0/0/0, 120/0/0, 125/0/0, 170/0/0, 180/0/0, 190/0/0, 210/0/0, 270/0/0, 60/0/0, 90/0/0; most commonly 0/0/0

Description: This property defines the location and rotation where a soldier appears when he exits the vehicle, relative to the center of the PlayerControlObject.

Related properties: AddTemplate

Used in object types (and how often in each type): PlayerControlObject (92%)

Used in a total of 125 .con files: Objects.con

Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, Bf1942/Levels

Example: (from objects/Vehicles/Land/Willy/Objects.con)
   rem *** Willy ***
   ObjectTemplate.Create PlayerControlObject Willy
   ObjectTemplate.NameTagOffset -0.3/-0.2/0
   ObjectTemplate.SetNetworkableInfo WillyBodyInfo
   ObjectTemplate.SaveInSeparateFile 1
   ObjectTemplate.CullRadiusScale 5
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.ExplosionRadius 8
   ObjectTemplate.ExplosionDamage 5
   ObjectTemplate.DamageFromWater 1
   ObjectTemplate.Drag 1.5
   ObjectTemplate.Mass 2500
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   ObjectTemplate.HasArmor 1
   ObjectTemplate.SpeedMod 1
   ObjectTemplate.ExitTimer 0.75
   ObjectTemplate.Hitpoints 50
   ObjectTemplate.Maxhitpoints 50
   ObjectTemplate.Material 45
   ObjectTemplate.CriticalDamage 6
   ObjectTemplate.HpLostWhileCriticalDamage 2
   ObjectTemplate.ExplosionForceMod 20
   ObjectTemplate.HpLostWhileUpSideDown 5
   ObjectTemplate.HpLostWhileDamageFromWater 5
   ObjectTemplate.AddArmorEffect 30 e_WillyDamage 0/1.7/0
   ObjectTemplate.AddArmorEffect 6 e_WillyFire 0/0.5/0.8
   ObjectTemplate.AddArmorEffect 0 e_scrapmetal_willy 0/0/0
   ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/1.2/0
   ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/0/0
   ObjectTemplate.AiTemplate Willy
   rem -------------------------------------
   ObjectTemplate.AddTemplate lodWilly
   rem -------------------------------------
   ObjectTemplate.SetSoldierExitLocation -1.5/0/-0.8 0/0/0
   ObjectTemplate.GUIIndex 26
   ObjectTemplate.SetVehicleIcon "Vehicle/Icon_willy.tga"
   ObjectTemplate.SetVehicleIconPos 40/79
   ObjectTemplate.SetPrimaryAmmoBar ABNone
   ObjectTemplate.SetCrossHairType CHTNone
   ObjectTemplate.SetVehicleCategory VCLand
   ObjectTemplate.SetVehicleType VTScoutCar
   ObjectTemplate.SetToolTipType TTScoutCar
   ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_common_16x16.tga"
   ObjectTemplate.HasRestrictedExit 1


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