ExplosionRadius Property

Usage:
   ObjectTemplate.ExplosionRadius number

Argument values:

argument 1:    range is 0 to 20; most commonly 8

Description: When an object is destroyed, this property specifies the radius of the explosion for that object, radiating from its center.

Related properties: ExplosionDamage, ExplosionForceMod

Used in object types (and how often in each type): PlayerControlObject (33%), Projectile (1%)

Used in a total of 103 .con files: Objects.con, Weapons.con

Parent directories of these .con files: objects/Vehicles, Bf1942/Levels

Example: (from objects/Vehicles/Air/AichiVal-T/Objects.con)
   rem *** Aichival-T ***
   ObjectTemplate.Create PlayerControlObject Aichival-T
   ObjectTemplate.SetNetworkableInfo Aichival-T_body_info
   ObjectTemplate.SaveInSeparateFile 1
   ObjectTemplate.CullRadiusScale 5
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.Drag 0.065
   ObjectTemplate.Mass 3000
   ObjectTemplate.InertiaModifier 1.02/0.855/0.922
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   ObjectTemplate.ExplosionRadius 8
   ObjectTemplate.ExplosionDamage 5
   ObjectTemplate.HasArmor 1
   ObjectTemplate.AngleMod 1
   ObjectTemplate.SpeedMod 2
   ObjectTemplate.Hitpoints 130
   ObjectTemplate.Maxhitpoints 130
   ObjectTemplate.Material 60
   ObjectTemplate.CriticalDamage 20
   ObjectTemplate.HpLostWhileCriticalDamage 1.5
   ObjectTemplate.ExplosionForceMod 15
   ObjectTemplate.HpLostWhileUpSideDown 10
   ObjectTemplate.HpLostWhileDamageFromWater 10
   ObjectTemplate.AddArmorEffect 65 em_AichiValDamage 0/0.102/2.11
   ObjectTemplate.AddArmorEffect 65 em_PlaneDamage 0/-0.303/2.21
   ObjectTemplate.AddArmorEffect 20 e_AichivalFire 0/1/2.11
   ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/0/0
   ObjectTemplate.AddArmorEffect 0 e_ScrapMetal_Aichival 0/0/0
   ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/0/0
   ObjectTemplate.DamageFromWater 1
   ObjectTemplate.AiTemplate Aichival-T
   rem -------------------------------------
   ObjectTemplate.AddTemplate lodAichival-T
   rem -------------------------------------
   ObjectTemplate.SetSoldierExitLocation -2.8/0.203/-3.9 0/0/0
   ObjectTemplate.GUIIndex 110
   ObjectTemplate.SetVehicleIcon "Vehicle/Icon_aichival.tga"
   ObjectTemplate.SetVehicleIconPos 64/104
   ObjectTemplate.SetNumberOfWeaponIcons 2
   ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
   ObjectTemplate.SetPrimaryAmmoBar ABAmmoBar
   ObjectTemplate.SetSecondaryAmmoIcon "Ammo/Icon_torpedo.tga"
   ObjectTemplate.SetSecondaryAmmoBar ABAmmoBarReloadBar
   ObjectTemplate.SetCrossHairType CHTIcon
   ObjectTemplate.SetVehicleCategory VCAir
   ObjectTemplate.SetVehicleType VTDiveBomber
   ObjectTemplate.SetToolTipType TTDiveBomber
   ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_plane_16x16.tga"


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.