Welcome to jdrgaming.com Wednesday, February 05 2025 @ 03:58 AM PST
TPU (Tanks n Planes Unlimited)
TPU is currently down so that I can image the hard drive. Having a current image is crucial for disaster recovery situations. In other words, it makes recovering from hardware failures a lot easier (and faster). Sorry for any inconvenience. It should be back up by about 11:30am PST.
UPDATE 2011Jul30 11:54am PST: TPU is back up and running.
*GP* not-a-bot pointed out that DC games weren't showing up on the TPU stats site. I tweaked the stats processing code to add the missing mods, so stats for all DC games played to date should show up on the TPU stats site overnight. Thanks for letting me know, not-a-bot!
UPDATE: Confirmed - all DC games from July 26 now appear in the stats.
Some players are having trouble connecting to TPU when it's running DCFinal maps. There are a bunch of different DC maps and mods out there and it's bit confusing, but as far as I know, it works like this:
DesertCombat is a full modification for BF1942. Its last version was 0.7N. That's the version I'm running on the TPU server and on my client computer. Here are the DC files on Filefront.
DCFinal (aka dcfinal/DC_Final) is apparently a mini-mod for DesertCombat; it requires DesertCombat to work properly. DCFinal's last version was apparently version 3, although that version appears in the BF1942 client as version 0.8, and also as 0.8 in the server browser. I'm running that version on the TPU server as well as on my client computer. Here are the DCFinal files on Filefront.
I've made all the required files available from the Files and links page on this web site, which you can find in the left column.
Note that you will also need the DC versions of the Secret Weapons and Road to Rome maps to play those maps on TPU. They are also available on the Files and links page.
If anyone has any different information about the Desert Combat mods and their most recent versions, please let me know and I'll update things accordingly.
I tried joining TPU with the BG42 version of Battle of Britain just now and in every test, as soon as my player name appeared in the server manager, the server crashed. This is the same thing it was doing the last time I removed it from the rotation. So, until I can figure out what's going on, I have once again removed this map. Sorry, folks. By the way, if anyone has any ideas about this, please let me know.
A whole bunch more of the Battlegroup 1942 maps have been modded for TPU. That means more tank spawns and more plane spawns, and no more waiting around for a ride - at least for these maps. Today's batch consists of the remaining BG42 versions of the classic BF1942 maps:
- Battle of Britain [server crashes; removed]
- Battle of the Bulge [okay]
- Battleaxe [okay]
- Berlin [okay]
- Bocage [okay]
- El Alamein [okay]
- Gazala [okay]
- Guadalcanal [okay]
- Kharkov [okay]
- Kursk [okay]
- Liberation of Caen [okay]
- Market Garden [okay]
- Omaha Beach [okay]
- Stalingrad [okay]
- Tobruk [okay]
- Wake [okay]
Let me know if any of these maps cause problems and I'll either fix it or remove it from the rotation temporarily. The BG42 version of Battle of Britain was causing problems a while ago and I had to remove it; I'm adding this tweaked version back to the rotation for the first time since then. Enjoy!
Tuesdays are now wildcard days on TPU. Some of you may have noticed DCFinal maps running on TPU last night, which was me testing the DCFinal maps. They seemed to be fine, so I've set up Tuesdays to run DCFinal maps on a six hour Allied/Axis 2:1 shift as usual. Next Tuesday will be the first official wildcard day. If anyone has trouble joining the server or with any maps in particular, or has suggestions for map list, map order or other settings for DCFinal or wildcard days, let me know here on the comments.
Not-a-bot suggested setting up a poll about this and I thought that was a great idea, so take a look down the right column and vote away. Thanks!
As most of you probably noticed, TPU's Internet connection was down for a few hours this afternoon. I was finally able to bring it back by resetting the modem and it should be okay now. If anyone notices otherwise, please let me know.
UPDATE: The Shaw tech was here and he replaced an old splitter which seems to have fixed the problem. Let me know how it's working for you.
Due to carelessness on my part, TPU as down from about 0100 hours PST to about 0730 hours PST. My finger must have slipped at some point yesterday when I was moving BG42 files around. Sorry about that. The new maps should all be working.
DarkRyda's efforts to TPU-ize the BG42 maps continue. His latest work is now live on TPU, and includes the following:
4005-airfield_ockenburg (increased tanks, planes and a few cars)
4005-battle_of_arras (increased tanks, planes and a few cars)
4307-gela_beach (aka Operation Husky; increased tanks, planes and cars)
3908-khalkin_gol (increased tanks, planes and/or cars)
4105-operation_mercury (increased tanks, planes and/or cars)
4503-operation_varsity (increased tanks, planes and/or cars)
4307-route_to_agira (increased tanks, planes and/or cars)
4401-operation_shingle_small (increased tanks, boats and landing craft)
4401-operation_shingle (increased tanks, boats and landing craft; also increased the amount of artillery explosions on the beach, so that it's now a constant bombardment until the Allies take the beach)
4411-the_roer_plains (increased tanks, planes and/or cars)
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