CreateSkeleton Property

Usage:
   ObjectTemplate.CreateSkeleton skeleton

Argument values:

argument 1:    animations/44Magnum.ske, animations/AVMine.ske, animations/Ak47.ske, animations/AkMS.ske, animations/BTorch.ske, animations/Bar1918.ske, animations/Bazooka.ske, animations/Binoculars.ske, animations/BouncingBetty.ske, ...

Description: Assigns a skeleton (.ske) file to an object to use on the loaded geometry.

Used in object types (and how often in each type): AnimatedBundle (69%), BFSoldier (100%), HandFireArms (99%)

Used in a total of 159 .con files: Objects.con

Parent directories of these .con files: objects/Vehicles, objects/Soldiers, objects/Items, objects/HandWeapons

Example: (from objects/HandWeapons/K98/Objects.con)
   rem ----------------------------------------------------------
   rem Firearm: K98
   rem ----------------------------------------------------------
   ObjectTemplate.Create HandFireArms K98
   ObjectTemplate.NetworkableInfo HandFireArmsInfo
   ObjectTemplate.ItemIndex 3
   ObjectTemplate.ProjectileTemplate k98Projectile
   ObjectTemplate.ProjectilePosition 0/0/0
   ObjectTemplate.MagSize 5
   ObjectTemplate.NumOfMag 5
   ObjectTemplate.MagType 0
   ObjectTemplate.Reloadtime 1.6
   ObjectTemplate.RoundOfFire 0.37
   ObjectTemplate.FireOnce 1
   ObjectTemplate.AiTemplate K98AI
   ObjectTemplate.ZoomFov 0.4
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.AltFireOnce 1
   ObjectTemplate.SoldierZoomFov 0.6
   ObjectTemplate.SoldierZoomPosition -0.07/0/0
   ObjectTemplate.SoldierCameraPosition -0.02/-0.03/0.01
   ObjectTemplate.AddRootSpeed 0
   ObjectTemplate.AmmoType 1
   ObjectTemplate.TimeToNotAllowChange 0.25
   ObjectTemplate.GUIIndex 11
   ObjectTemplate.SetHudAmmoType ATAmmoBar
   ObjectTemplate.SetAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
   ObjectTemplate.SetAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
   ObjectTemplate.SetAmmoBarSize 20
   ObjectTemplate.SetAmomBarPosX 6
   ObjectTemplate.SetAmomBarPosY -17
   ObjectTemplate.SetAmomBarTextPosX 5
   ObjectTemplate.SetAmomBarTextPosY 10
   ObjectTemplate.SetCrossHairType CHTIcon
   Rem *** Deviation Begin *****
   ObjectTemplate.Velocity 1000
   ObjectTemplate.SetRecoilForceUp CRD_UNIFORM/1.2/1.2/0
   ObjectTemplate.SetRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
   ObjectTemplate.SetHasRecoilForce 1
   ObjectTemplate.SetGoBackOnRecoil 1
   ObjectTemplate.SetFireDev 0 0 0
   ObjectTemplate.SetDevMod 1 0.7 0.5
   ObjectTemplate.SetMinDev 0.25
   ObjectTemplate.SetTurnDev 0 0 0 0
   ObjectTemplate.SetSpeedDev 1.5 0.4 0.4 0.1
   ObjectTemplate.SetMiscDev 2.5 2.5 0.1
   Rem *** Deviation End *****
   ObjectTemplate.FireInCameraDof 1
   ObjectTemplate.LoadSoundScript Sounds/k98.ssc
   ObjectTemplate.CreateSkeleton animations/K98.ske
   ObjectTemplate.UseSkeletonPartAsMain K98
   ObjectTemplate.AddTemplate K98Lod
   ObjectTemplate.AddTemplate e_MuzzGun
   ObjectTemplate.SetInputId -1
   ObjectTemplate.Startoneffects 0
   ObjectTemplate.SetPosition 0/0.05/0.84
   ObjectTemplate.SetRotation 0/0/0
   ObjectTemplate.AddTemplate e_shell792D
   ObjectTemplate.SetInputId -1
   ObjectTemplate.Startoneffects 1
   ObjectTemplate.SetPosition 0/0.05/0.41
   ObjectTemplate.SetRotation 0/0/0


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