Usage:
ObjectTemplate.CreateSkeleton
skeleton
Argument values:
argument 1: | animations/44Magnum.ske, animations/AVMine.ske, animations/Ak47.ske, animations/AkMS.ske, animations/BTorch.ske, animations/Bar1918.ske, animations/Bazooka.ske, animations/Binoculars.ske, animations/BouncingBetty.ske, ... |
Description: Assigns a skeleton (.ske) file to an object to use on the loaded geometry.
Used in object types (and how often in each type): AnimatedBundle (69%), BFSoldier (100%), HandFireArms (99%)
Used in a total of 159 .con files: Objects.con
Parent directories of these .con files: objects/Vehicles, objects/Soldiers, objects/Items, objects/HandWeapons
Example: (from objects/HandWeapons/K98/Objects.con)
rem ----------------------------------------------------------
rem Firearm: K98
rem ----------------------------------------------------------
ObjectTemplate.Create HandFireArms K98
ObjectTemplate.NetworkableInfo HandFireArmsInfo
ObjectTemplate.ItemIndex 3
ObjectTemplate.ProjectileTemplate k98Projectile
ObjectTemplate.ProjectilePosition 0/0/0
ObjectTemplate.MagSize 5
ObjectTemplate.NumOfMag 5
ObjectTemplate.MagType 0
ObjectTemplate.Reloadtime 1.6
ObjectTemplate.RoundOfFire 0.37
ObjectTemplate.FireOnce 1
ObjectTemplate.AiTemplate K98AI
ObjectTemplate.ZoomFov 0.4
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.AltFireOnce 1
ObjectTemplate.SoldierZoomFov 0.6
ObjectTemplate.SoldierZoomPosition -0.07/0/0
ObjectTemplate.SoldierCameraPosition -0.02/-0.03/0.01
ObjectTemplate.AddRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.TimeToNotAllowChange 0.25
ObjectTemplate.GUIIndex 11
ObjectTemplate.SetHudAmmoType ATAmmoBar
ObjectTemplate.SetAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.SetAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.SetAmmoBarSize 20
ObjectTemplate.SetAmomBarPosX 6
ObjectTemplate.SetAmomBarPosY -17
ObjectTemplate.SetAmomBarTextPosX 5
ObjectTemplate.SetAmomBarTextPosY 10
ObjectTemplate.SetCrossHairType CHTIcon
Rem *** Deviation Begin *****
ObjectTemplate.Velocity 1000
ObjectTemplate.SetRecoilForceUp CRD_UNIFORM/1.2/1.2/0
ObjectTemplate.SetRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.SetHasRecoilForce 1
ObjectTemplate.SetGoBackOnRecoil 1
ObjectTemplate.SetFireDev 0 0 0
ObjectTemplate.SetDevMod 1 0.7 0.5
ObjectTemplate.SetMinDev 0.25
ObjectTemplate.SetTurnDev 0 0 0 0
ObjectTemplate.SetSpeedDev 1.5 0.4 0.4 0.1
ObjectTemplate.SetMiscDev 2.5 2.5 0.1
Rem *** Deviation End *****
ObjectTemplate.FireInCameraDof 1
ObjectTemplate.LoadSoundScript Sounds/k98.ssc
ObjectTemplate.CreateSkeleton animations/K98.ske
ObjectTemplate.UseSkeletonPartAsMain K98
ObjectTemplate.AddTemplate K98Lod
ObjectTemplate.AddTemplate e_MuzzGun
ObjectTemplate.SetInputId -1
ObjectTemplate.Startoneffects 0
ObjectTemplate.SetPosition 0/0.05/0.84
ObjectTemplate.SetRotation 0/0/0
ObjectTemplate.AddTemplate e_shell792D
ObjectTemplate.SetInputId -1
ObjectTemplate.Startoneffects 1
ObjectTemplate.SetPosition 0/0.05/0.41
ObjectTemplate.SetRotation 0/0/0
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.