Usage:
ObjectTemplate.Reloadtime
number
Argument values:
argument 1: | range is 0.1 to 45; most commonly 0.1, 1 |
Description: Time to reload the weapon with a new clip, after MagSize of bullets or whatever is used up and an AutoReload is specified or manual reload ("R") command is done.
Related properties: MagSize, NumOfMag, ProjectileTemplate
Used in object types (and how often in each type): FireArms (78%), HandFireArms (99%)
Used in a total of 175 .con files: Objects.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/HandWeapons, Bf1942/Levels
Example: (from objects/Vehicles/Sea/Elco80/Weapons.con)
rem *******************************
rem *** Elco80_Torpedos ***
rem *******************************
rem *** Elco80_Torpedos ***
ObjectTemplate.Create FireArms Elco80_Torpedos
ObjectTemplate.SetNetworkableInfo TankFireArmInfo
ObjectTemplate.SetAsynchronyFire 1
ObjectTemplate.ProjectileTemplate PTBoatTorpedo
ObjectTemplate.ProjectilePosition 0/-1.5/3.55
ObjectTemplate.VisibleDummyProjectileTemplate PT_Dummy_Torpedo
ObjectTemplate.MagSize 2
ObjectTemplate.NumOfMag 5
ObjectTemplate.Velocity 30
ObjectTemplate.AutoReload 1
ObjectTemplate.Reloadtime 10
ObjectTemplate.RoundOfFire 3.5
ObjectTemplate.FireOnce 1
ObjectTemplate.SetInputFire c_PIFire
ObjectTemplate.AmmoType 15
ObjectTemplate.AddFireArmsPosition -2.999/2.935/0.4 0/0/0
ObjectTemplate.AddFireArmsPosition 3/2.935/0.4 0/0/0
ObjectTemplate.LoadSoundScript Sounds/PT_Torpedo_Left.ssc
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.