Reloadtime Property

Usage:
   ObjectTemplate.Reloadtime number

Argument values:

argument 1:    range is 0.1 to 45; most commonly 0.1, 1

Description: Time to reload the weapon with a new clip, after MagSize of bullets or whatever is used up and an AutoReload is specified or manual reload ("R") command is done.

Related properties: MagSize, NumOfMag, ProjectileTemplate

Used in object types (and how often in each type): FireArms (78%), HandFireArms (99%)

Used in a total of 175 .con files: Objects.con, Weapons.con

Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/HandWeapons, Bf1942/Levels

Example: (from objects/Vehicles/Sea/Elco80/Weapons.con)
   rem *******************************
   rem *** Elco80_Torpedos ***
   rem *******************************
   rem *** Elco80_Torpedos ***
   ObjectTemplate.Create FireArms Elco80_Torpedos
   ObjectTemplate.SetNetworkableInfo TankFireArmInfo
   ObjectTemplate.SetAsynchronyFire 1
   ObjectTemplate.ProjectileTemplate PTBoatTorpedo
   ObjectTemplate.ProjectilePosition 0/-1.5/3.55
   ObjectTemplate.VisibleDummyProjectileTemplate PT_Dummy_Torpedo
   ObjectTemplate.MagSize 2
   ObjectTemplate.NumOfMag 5
   ObjectTemplate.Velocity 30
   ObjectTemplate.AutoReload 1
   ObjectTemplate.Reloadtime 10
   ObjectTemplate.RoundOfFire 3.5
   ObjectTemplate.FireOnce 1
   ObjectTemplate.SetInputFire c_PIFire
   ObjectTemplate.AmmoType 15
   ObjectTemplate.AddFireArmsPosition -2.999/2.935/0.4 0/0/0
   ObjectTemplate.AddFireArmsPosition 3/2.935/0.4 0/0/0
   ObjectTemplate.LoadSoundScript Sounds/PT_Torpedo_Left.ssc


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