SetAmomBarTextPosY Property

Usage:
   ObjectTemplate.SetAmomBarTextPosY number

Argument values:

argument 1:    range is 4 to 10; most commonly 4

Description: DEPRECATED! For adjusting the Y position of the ammo bar text number of bullets in the HUD. The spelling of this control was corrected to SetAmmoBarTextPosX; either is valid, but the other is preferable.

Related properties: SetAmmoBarPosX, SetAmmoBarPosY, AmmoBarTextPosX, AmmoBarTextPosY

Used in object types (and how often in each type): HandFireArms (17%)

Used in a total of 14 .con files: Objects.con

Parent directory of these .con files: objects/HandWeapons

Example: (from objects/HandWeapons/K98Bayonet/Objects.con)
   rem ----------------------------------------------------------
   rem Firearm: K98Bayonet
   rem ----------------------------------------------------------
   ObjectTemplate.Create HandFireArms K98Bayonet
   ObjectTemplate.NetworkableInfo HandFireArmsInfo
   ObjectTemplate.ItemIndex 1
   ObjectTemplate.ProjectileTemplate k98Projectile
   ObjectTemplate.ProjectilePosition 0/0/0
   ObjectTemplate.MagSize 5
   ObjectTemplate.NumOfMag 5
   ObjectTemplate.MagType 0
   ObjectTemplate.Reloadtime 1.6
   ObjectTemplate.RoundOfFire 0.37
   ObjectTemplate.FireOnce 1
   ObjectTemplate.AltFireOnce 1
   ObjectTemplate.AiTemplate K98AI
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.SoldierCameraPosition 0.02/-0.06/0.01
   ObjectTemplate.AddRootSpeed 0
   ObjectTemplate.AmmoType 1
   ObjectTemplate.TimeToNotAllowChange 0.25
   ObjectTemplate.GUIIndex 6
   ObjectTemplate.SetHudAmmoType ATAmmoBar
   ObjectTemplate.SetAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
   ObjectTemplate.SetAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
   ObjectTemplate.SetAmmoBarSize 20
   ObjectTemplate.SetAmomBarPosX 6
   ObjectTemplate.SetAmomBarPosY -17
   ObjectTemplate.SetAmomBarTextPosX 5
   ObjectTemplate.SetAmomBarTextPosY 10
   ObjectTemplate.SetCrossHairType CHTIcon
   ObjectTemplate.SetWeaponLink 3
   Rem *** Deviation Begin *****
   ObjectTemplate.Velocity 1000
   ObjectTemplate.SetRecoilForceUp CRD_UNIFORM/1.2/1.2/0
   ObjectTemplate.SetRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
   ObjectTemplate.SetHasRecoilForce 1
   ObjectTemplate.SetGoBackOnRecoil 1
   ObjectTemplate.SetFireDev 0 0 0
   ObjectTemplate.SetDevMod 1 0.7 0.5
   ObjectTemplate.SetMinDev 0.25
   ObjectTemplate.SetTurnDev 0 0 0 0
   ObjectTemplate.SetSpeedDev 1.5 0.4 0.4 0.1
   ObjectTemplate.SetMiscDev 2.5 2.5 0.1
   Rem *** Deviation End *****
   ObjectTemplate.FireInCameraDof 1
   ObjectTemplate.LoadSoundScript Sounds/K98.ssc
   ObjectTemplate.CreateSkeleton animations/K98Bayonet.ske
   ObjectTemplate.UseSkeletonPartAsMain BaseK98
   ObjectTemplate.AddTemplate K98BayonetLod
   rem *** Used for Alternativ fire stabbing!
   ObjectTemplate.AddTemplate K98BayonetStabFireArm
   ObjectTemplate.AddTemplate e_MuzzGun
   ObjectTemplate.SetInputId -1
   ObjectTemplate.Startoneffects 0
   ObjectTemplate.SetPosition 0/0.05/0.84
   ObjectTemplate.SetRotation 0/0/0
   ObjectTemplate.AddTemplate e_shell792D
   ObjectTemplate.SetInputId -1
   ObjectTemplate.Startoneffects 1
   ObjectTemplate.SetPosition 0/0.05/0.41
   ObjectTemplate.SetRotation 0/0/0


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