SoldierCameraPosition Property

Usage:
   ObjectTemplate.SoldierCameraPosition x/y/z

Argument values:

argument 1:    -0.01/-0.0275/0.1, -0.01/-0.04/0.09, -0.01/-0.06/0.0, -0.02/-0.03/0.01, -0.02/-0.035/0.02, -0.02/-0.04/0.03, -0.02/-0.04/0.1, -0.03/-0.02/-0.07, -0.03/-0.04/0.0, -0.03/-0.04/0.1, -0.05/-0.05/0.0, .01/-.06/0.2, ...

Description: This property is set for HandFireArms objects. It sets the default position of the camera when using this weapon, setting it for the soldier's view of his world relative to the default camera position.

Related properties: SetPoseCameraPos, SoldierZoomFov, SoldierZoomPosition, ZoomFov

Used in object types (and how often in each type): FireArms (1%), HandFireArms (96%)

Used in a total of 89 .con files: Objects.con

Parent directory of these .con files: objects/HandWeapons

Example: (from objects/HandWeapons/KnifeAllies/Objects.con)
   ObjectTemplate.Create HandFireArms KnifeAllies
   ObjectTemplate.ItemIndex 1
   ObjectTemplate.ProjectileTemplate KnifeProjectile
   ObjectTemplate.ProjectilePosition 0/0/0
   ObjectTemplate.MagSize -1
   ObjectTemplate.NumOfMag 4
   ObjectTemplate.MagType 0
   ObjectTemplate.Reloadtime 1
   ObjectTemplate.FireOnce c_True
   ObjectTemplate.RoundOfFire 2
   ObjectTemplate.GUIIndex 82
   ObjectTemplate.SetHudAmmoType ATNone
   ObjectTemplate.SetCrossHairType CHTIcon
   ObjectTemplate.FireInCameraDof 1
   ObjectTemplate.LoadSoundScript Sounds/knife.ssc
   ObjectTemplate.SoldierCameraPosition 0/-0.03/0.1
   ObjectTemplate.AiTemplate KnifeAllies
   ObjectTemplate.Velocity 50
   ObjectTemplate.CreateSkeleton animations/KnifeAllies.ske
   ObjectTemplate.UseSkeletonPartAsMain Base
   ObjectTemplate.AddTemplate KnifeAlliesLod


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