MaxDeviation Property

Usage:
   ObjectTemplate.MaxDeviation number

Argument values:

argument 1:    range is 0.08 to 0.5

Used in object types (and how often in each type): HandFireArms (4%)

Used in a total of 4 .con files: Objects.con

Parent directory of these .con files: objects/HandWeapons

Example: (from objects/HandWeapons/GrenadeAllies/Objects.con)
   ObjectTemplate.Create HandFireArms GrenadeAllies
   ObjectTemplate.ItemIndex 4
   ObjectTemplate.NetworkableInfo HandFireArmsInfo
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.ProjectileTemplate GrenadeAlliesProjectile
   ObjectTemplate.ProjectilePosition 0/0/0
   ObjectTemplate.ForceOnExplosion 10
   ObjectTemplate.MagSize 3
   ObjectTemplate.NumOfMag 1
   ObjectTemplate.MagType 0
   ObjectTemplate.Reloadtime 2
   ObjectTemplate.RoundOfFire 1
   ObjectTemplate.FireOnce 1
   rem ObjectTemplate.altFireOnce 1
   ObjectTemplate.HasArmor 1
   ObjectTemplate.Material 70
   ObjectTemplate.Hitpoints 10000
   ObjectTemplate.Maxhitpoints 10000
   ObjectTemplate.AmmoType 2
   ObjectTemplate.AutoReload 1
   ObjectTemplate.GUIIndex 13
   ObjectTemplate.SetHudAmmoType ATIconAndStrengthBar
   ObjectTemplate.SetAmmoIcon "Ammo/Icon_grenadeallies_64x32.tga"
   ObjectTemplate.SetCrossHairType CHTIcon
   ObjectTemplate.SetHasMag 0
   ObjectTemplate.RotationalSpeed 8/0/0
   ObjectTemplate.Velocity 25
   ObjectTemplate.MinDeviation 0
   ObjectTemplate.MaxDeviation 0.08
   ObjectTemplate.FireInCameraDof 1
   ObjectTemplate.HideDuringFireTime 0.4
   ObjectTemplate.FireDelay 1
   ObjectTemplate.AiTemplate GrenadeAlliesAI
   ObjectTemplate.SoldierCameraPosition 0/-0.03/0.2
   ObjectTemplate.CantSelectWhenNoAmmo 1
   ObjectTemplate.ChangeWeaponWhenNoAmmo 1
   ObjectTemplate.VelocityDependentOnHeat 1
   ObjectTemplate.HeatAddWhenFire 0.03
   rem ObjectTemplate.coolDownPerSec 0.05
   ObjectTemplate.ChangeWeaponWhenNoAmmo 1
   ObjectTemplate.CreateSkeleton animations/GrenadeAllies.ske
   ObjectTemplate.UseSkeletonPartAsMain Base
   ObjectTemplate.AddTemplate GrenadeAlliesLod
   ObjectTemplate.LoadSoundScript Sounds/GrenadeAllies.ssc


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.