Usage:
ObjectTemplate.SetAmmoIcon
image
Argument values:
argument 1: | "Ammo/Ammobar_icon_CommandoKnife_64x32.tga", "Ammo/Ammobar_icon_EliteKnife_64x32.tga", "Ammo/Ammobar_icon_RifleGranade_64x32.tga", "Ammo/Icon_bazooka_64x32.tga", "Ammo/Icon_demokit.tga", "Ammo/Icon_grenadeallies_64x32.tga", ... |
Description: Sets which ammo icon is displayed for some handweapons, e.g. in file Objects/HandWeapons/Bazooka/Objects.con. There are icons for artillery, bazooka shells, bombs, machinegun bullets, repair kit, med kit, etc. See the lower right corner of the image for a display with one of these icons.
See the HUD Icon Tutorial for details.
Related properties: SetHudAmmoType, SetCrossHairType
Used in object types (and how often in each type): HandFireArms (13%)
Used in a total of 12 .con files: Objects.con
Parent directory of these .con files: objects/HandWeapons
Example: (from objects/HandWeapons/Detonator/Objects.con)
ObjectTemplate.Create HandFireArms Detonator
ObjectTemplate.ItemIndex 11
ObjectTemplate.MagSize -1
ObjectTemplate.NumOfMag -1
ObjectTemplate.MagType 0
ObjectTemplate.Reloadtime 1
ObjectTemplate.RoundOfFire 1
ObjectTemplate.FireOnce 1
ObjectTemplate.AltFireOnce 1
ObjectTemplate.AutoReload 0
ObjectTemplate.GUIIndex 15
ObjectTemplate.SetHudAmmoType ATIcon
ObjectTemplate.SetAmmoIcon "Ammo/Icon_demokit.tga"
ObjectTemplate.SetCrossHairType CHTIcon
ObjectTemplate.SetHasMag 0
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.SoldierCameraPosition 0.06/-0.07/0.3
ObjectTemplate.LoadSoundScript Sounds/Detonator.ssc
ObjectTemplate.CreateSkeleton animations/Detonator.ske
ObjectTemplate.UseSkeletonPartAsMain base
ObjectTemplate.AddTemplate DetonatorLod
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.