SetSniperSight Property

Usage:
   ObjectTemplate.SetSniperSight boolean

Argument values:

argument 1:    0, 1; most commonly 1

Description: This property is a boolean that determines how the site appears when using binoculars or a sniper gun. If it is not used (set to 0), the reticle will appear as the circle with a dot in it, as in the binoculars. If set to 1, the reticle will be the horizontal line with a vertical line below (set with SetScopeIcon).

Related properties: SetScopeIcon

Used in object types (and how often in each type): HandFireArms (4%)

Used in a total of 4 .con files: Objects.con

Parent directory of these .con files: objects/HandWeapons

Example: (from objects/HandWeapons/Gewehr43_zf4/Objects.con)
   rem ----------------------------------------------------------
   rem Firearm: Gewehr43_zf4
   rem ----------------------------------------------------------
   ObjectTemplate.Create HandFireArms Gewehr43_zf4
   ObjectTemplate.NetworkableInfo HandFireArmsInfo
   ObjectTemplate.ItemIndex 3
   ObjectTemplate.ZoomFov 0.2
   ObjectTemplate.UnZoomBetweenFireTime 0
   ObjectTemplate.UseScope 1
   ObjectTemplate.ProjectileTemplate k98Projectile
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.ProjectilePosition 0/0/0
   ObjectTemplate.MagSize 5
   ObjectTemplate.NumOfMag 3
   ObjectTemplate.MagType 0
   ObjectTemplate.Reloadtime 3
   ObjectTemplate.RoundOfFire 1.5
   ObjectTemplate.FireOnce 1
   ObjectTemplate.AltFireOnce 1
   ObjectTemplate.GUIIndex 112
   ObjectTemplate.SetHudAmmoType ATAmmoBar
   ObjectTemplate.SetAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
   ObjectTemplate.SetAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
   ObjectTemplate.SetAmmoBarSize 20
   ObjectTemplate.SetScopeIcon "sniper.tga"
   ObjectTemplate.SetSniperSight 1
   ObjectTemplate.SetCrossHairType CHTNone
   ObjectTemplate.AiTemplate Gewehr43_zf4AI
   rem ObjectTemplate.positionalSpeedInDof CRD_NONE/800/0/0
   ObjectTemplate.SoldierZoomFov 0.6
   ObjectTemplate.SoldierZoomPosition 0/0/0
   ObjectTemplate.SoldierCameraPosition 0.03/-0.05/0.1
   ObjectTemplate.AddRootSpeed 0
   ObjectTemplate.AmmoType 1
   ObjectTemplate.TimeToNotAllowChange 0.25
   Rem *** Deviation Begin *****
   ObjectTemplate.Velocity 2500
   ObjectTemplate.SetHasRecoilForce 1
   ObjectTemplate.SetGoBackOnRecoil 1
   ObjectTemplate.SetRecoilForceUp CRD_UNIFORM/1.3/2.6/0
   ObjectTemplate.SetRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.5/0
   rem ** FireDev harge large a reticule/how quickly it expands/how quickly it returns
   rem ** setDevMod(float devModStand, float devModCrouch, float devModLie)
   rem ** Mindev sets the size of the reticule/deviation of bullets **
   rem ** Turndev setTurnDev(float max, float addPitch, float addYaw, float sub)
   rem ** SpeedDev setSpeedDev(float max, float addForward, float addStrafe, float sub)
   rem ** MiscDev setMiscDev(float max, float addJump, float sub)
   ObjectTemplate.SetFireDev 1.1 6 0.025
   ObjectTemplate.SetDevMod 1.1 0.7 0.3
   ObjectTemplate.SetMinDev 0.1
   ObjectTemplate.SetTurnDev 0 0 0 0
   ObjectTemplate.SetSpeedDev 1.1 0.2 0.1 0.1
   ObjectTemplate.SetMiscDev 0 0 0
   Rem *** Deviation End *****
   ObjectTemplate.FireInCameraDof 1
   ObjectTemplate.LoadSoundScript Sounds/k98.ssc
   ObjectTemplate.CreateSkeleton animations/Gewehr43_zf4.ske
   ObjectTemplate.UseSkeletonPartAsMain Base
   ObjectTemplate.AddTemplate Gewehr43_zf4SniperLod
   ObjectTemplate.AddTemplate e_MuzzSg44
   rem ObjectTemplate.setInputId -1
   ObjectTemplate.SetStartOnEffects 0
   ObjectTemplate.SetPosition 0/0.05/0.84
   ObjectTemplate.SetRotation 0/0/0
   ObjectTemplate.AddTemplate e_shell792mm
   rem ObjectTemplate.setInputId -1
   ObjectTemplate.SetStartOnEffects 1
   ObjectTemplate.SetPosition 0/0.05/0.41
   ObjectTemplate.SetRotation 0/0/0


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