ProximityFusePrimer Property

Usage:
   ObjectTemplate.ProximityFusePrimer number

Argument values:

argument 1:    0.1

Description: Added in the 1.4 patch, for AA and flakpanzer gun projectiles.

Related properties: ProjectileTemplate, ExplodeNearEnemyDistance

Used in object types (and how often in each type): Projectile (2%)

Used in a total of 3 .con files: Weapons.con

Parent directory of these .con files: objects/Vehicles

Example: (from objects/Vehicles/Sea/Carrier_AA_Base/Weapons.con)
   rem ** matsD, dont' use shells.
   ObjectTemplate.Create Projectile Carrier_AA_Projectile
   ObjectTemplate.Geometry tracklight_M1
   ObjectTemplate.TimeToLive CRD_UNIFORM/0.8/1.4/0
   ObjectTemplate.EndEffectTemplate e_FlakBig
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.GravityModifier 0.0
   ObjectTemplate.HasCollisionEffect 1
   ObjectTemplate.HasOnTimeEffect 1
   ObjectTemplate.InvisibleAtEndEffect 1
   ObjectTemplate.DieAfterColl 1
   ObjectTemplate.StopAtEndEffect 1
   ObjectTemplate.Invisible 0
   ObjectTemplate.Material 228
   ObjectTemplate.Material2 199
   ObjectTemplate.DamageType 4
   ObjectTemplate.Radius 20.0
   ObjectTemplate.ForceOnExplosion 1
   ObjectTemplate.ExplodeNearEnemyDistance 10.0
   ObjectTemplate.ProximityFusePrimer 0.1


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.