StopAtEndEffect Property

Usage:
   ObjectTemplate.StopAtEndEffect boolean

Argument values:

argument 1:    0, 1; most commonly 1

Description: If this property is set, the projectile will cease to exist once it has collided with something and caused it damage, or when its TimeToLive has expired.

Related properties: HasCollisionEffect, HasCollisionPhysics, Material, TimeToLive

Used in object types (and how often in each type): Projectile (47%)

Used in a total of 43 .con files: Objects.con, Projectile.con, Weapons.con

Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/HandWeapons, Bf1942/Levels

Example: (from objects/Vehicles/Common/Weapons.con)
   rem -------------------------------------------------
   ObjectTemplate.Create Projectile FighterBomb
   ObjectTemplate.CreateNotInGrid 1
   ObjectTemplate.LoadSoundScript ../air/common/Sounds/Bomb.ssc
   ObjectTemplate.Geometry Big_Bomb_M1
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   ObjectTemplate.TimeToLive CRD_NONE/20/0/0
   ObjectTemplate.DamageType 1
   ObjectTemplate.Material 242
   ObjectTemplate.Material2 202
   ObjectTemplate.Radius 20
   ObjectTemplate.StopAtEndEffect 1
   ObjectTemplate.DieAfterColl 0
   ObjectTemplate.HasCollisionEffect 1
   ObjectTemplate.Mass 250
   ObjectTemplate.Drag 0.08
   ObjectTemplate.SetHasPointPhysics 0
   ObjectTemplate.YModOnExplosion 2.0
   rem -------------------------------------------------
   ObjectTemplate.AddTemplate Bomb_wing
   ObjectTemplate.SetPosition 0/0/-0.5
   ObjectTemplate.AddTemplate Bomb_wing
   ObjectTemplate.SetPosition 0/0/-0.5
   ObjectTemplate.SetRotation 0/0/-90


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