Usage:
ObjectTemplate.ToggleMouseLook
boolean
Argument values:
argument 1: | 0, 1; most commonly 1 |
Description: This property enables the Mouselook override for the Camera. 0 means normal camera movement, 1 means the mouseLook key must be pressed before the camera can be rotated. For example, in a plane you can hold down the left shift key and move the mouse to look around.
Used in object types (and how often in each type): Camera (16%)
Used in a total of 33 .con files: Objects.con
Parent directories of these .con files: objects/Vehicles, Bf1942/Levels
Example: (from objects/Vehicles/Air/Yak9/Objects.con)
rem *** Yak9Camera ***
ObjectTemplate.Create Camera Yak9Camera
ObjectTemplate.SetMinRotation -70/-40/0
ObjectTemplate.SetMaxRotation 70/0/0
ObjectTemplate.SetMaxSpeed 90/90/0
ObjectTemplate.SetAcceleration 5000/-5000/0
ObjectTemplate.SetInputToYaw c_PIMouseLookX
ObjectTemplate.SetInputToPitch c_PIMouseLookY
ObjectTemplate.ToggleMouseLook 1
ObjectTemplate.OutsideHudOffset 0.4/-0.4/3.7
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.