OutsideHudOffset Property

Usage:
   ObjectTemplate.OutsideHudOffset x/y/z

Argument values:

argument 1:    0.004/0/3.5, 0.4/-0.4/3.7, 0/-0.1/4, 0/-0.1/5, 0/-0.4/4.45, 0/-0.7/3.7, 0/-0.7/5, 0/-0.8/3.3, 0/-0.8/5.2, 0/0.1/3.5, 0/0/2.5, 0/0/3, 0/0/4, 0/0/4.5, 0/0/5; most commonly 0/0/4.5

Description: This property sets the position for the outside "nose view" for a plane, with the Z axis being along the body of the plane.

Used in object types (and how often in each type): Camera (15%)

Used in a total of 32 .con files: Objects.con

Parent directories of these .con files: objects/Vehicles, Bf1942/Levels

Example: (from objects/Vehicles/Air/Goblin/Objects.con)
   rem *** GoblinCamera ***
   ObjectTemplate.Create Camera GoblinCamera
   ObjectTemplate.SetMinRotation -60/-60/0
   ObjectTemplate.SetMaxRotation 60/1/0
   ObjectTemplate.SetMaxSpeed 350/350/0
   ObjectTemplate.SetAcceleration 10000/-10000/0
   ObjectTemplate.SetInputToYaw c_PIMouseLookX
   ObjectTemplate.SetInputToPitch c_PIMouseLookY
   ObjectTemplate.ToggleMouseLook 1
   ObjectTemplate.OutsideHudOffset 0/0/4.5


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