Usage:
ObjectTemplate.AmmoIcon
image
Argument values:
argument 1: | "Ammo/Icon_demokitt.tga", "Ammo/Icon_grenadeallies.tga", "Ammo/Icon_grenadeaxis.tga", "Ammo/Icon_grenadeaxis_64x32.tga", "Ammo/Icon_medkit.tga", "Ammo/Icon_repair.tga" |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetAmmoIcon.
Related properties: AutoReload, CrossHairType, GUIIndex
Used in object types (and how often in each type): FireArms (2%), HandFireArms (22%)
Used in a total of 24 .con files: Objects.con, Weapons.con
Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons
Example: (from vietnamObjects/HandWeapons/NVAWrench/Objects.con)
ObjectTemplate.Create HandFireArms NVAWrench
ObjectTemplate.LoadSoundScript Sounds/NVAWrench.ssc
ObjectTemplate.NetworkableInfo HandFireArmsInfo
rem ** Magtype == 1 is healing type (repairing)
ObjectTemplate.MagType 1
ObjectTemplate.NumOfMag 1
ObjectTemplate.MagSize 300000000
ObjectTemplate.GUIIndex 4
ObjectTemplate.SetHudAmmoType ATIconAndReloadBar
rem objectTemplate.ammoIcon "Ammo/Icon_repairkit_64x32.tga"
ObjectTemplate.AmmoIcon "Ammo/Icon_repair.tga"
ObjectTemplate.CrossHairType CHTIcon
ObjectTemplate.HasMag 0
rem ObjectTemplate.aitemplate NVAWrenchAI
ObjectTemplate.SoldierZoomPosition -0.01/-0.01/0.1
ObjectTemplate.SoldierCameraPosition 0.012/-0.05/0.1
ObjectTemplate.RepairDistance 2.0
ObjectTemplate.DisarmMinesDistance 2.0
ObjectTemplate.RepairFactor 0.15
ObjectTemplate.AiTemplate WrenchAI
rem *** Recover time
ObjectTemplate.Reloadtime 1.1
rem *** Use RepairPack time
ObjectTemplate.RoundOfFire 10
ObjectTemplate.AutoReload 0
ObjectTemplate.CreateSkeleton animations/NVAWrench.ske
ObjectTemplate.UseSkeletonPartAsMain base
ObjectTemplate.AddTemplate NVAWrenchLod
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.