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 Complete list of all modded maps on TPU
   
[TPU]Darkryda
 Monday, July 09 2012 @ 05:13 PM -08 (Read 1256 times)  
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this is an up-to-date list of all modded maps and who modded them.
TPU Mod = all tanks/planes respawn faster
Full Mod = all tanks/planes respawn faster, plus some hidden goodies

Battlefield 1942
Battle_of_Britain - Full Mod - darkryda & tenaciousmojo
Battle_of_the_Bulge - Full Mod - darkryda & tenaciousmojo
Battleaxe - TPU Mod - Jeff
Berlin - Full Mod - darkryda & tenaciousmojo
Bocage - Full Mod - darkryda
El_Alamein - TPU Mod - Jeff
Gazala - Full Mod - darkryda
GuadalCanal - Full Mod - tenaciousmojo
Iwo_Jima - Full Mod - darkryda
Kharkov - Full Mod - darkryda
Kursk - TPU Mod - Jeff
Market_Garden - Full Mod - darkryda & tenaciousmojo
Midway - Full Mod - darkryda & tenaciousmojo
Omaha_Beach - Full Mod - darkryda & tenaciousmojo
Stalingrad - Full Mod - darkryda
Tobruk - Full Mod - darkryda & tenaciousmojo
Wake - Full Mod - darkryda & tenaciousmojo


Road to Rome
Anzio - TPU Mod - Jeff
baytown <----- stock/default last attempt to mod it failed
cassino - Full Mod - darkryda
husky - Full Mod - darkryda & tenaciousmojo
salerno - Full Mod - darkryda
Santo_Croce - Full Mod - darkryda


Secret Weapons
Eagles_Nest - Full Mod - darkryda & tenaciousmojo
Essen - TPU Mod - Jeff
Gothic_Line - TPU Mod - Jeff
Hellendoorn - TPU Mod - Jeff
Kbely_Airfield - TPU Mod - Jeff & darkryda
Mimoyecques - Full Mod - darkryda
Peenemunde - TPU Mod - Jeff
Telemark - TPU Mod - Jeff


Battlegroup42
3712-fall_of_nanking - TPU Mod - darkryda
3908-khalkin_gol - TPU Mod - darkryda
4004-narvik - TPU Mod - darkryda
4005-airfield_ockenburg - TPU Mod - darkryda
4005-battle_of_arras - TPU Mod - darkryda
4005-grebbeberg - TPU Mod - darkryda
4005-hannut_steel - TPU Mod - darkryda
4005-kornwerderzand - TPU Mod - darkryda
4005-stonne - TPU Mod - darkryda
4011-kalamas_line - TPU Mod - darkryda
4103-koufra_raid - TPU Mod - darkryda
4104-battle_of_keren - TPU Mod - darkryda
4104-thermopylae - TPU Mod - darkryda
4105-operation_mercury - TPU Mod - darkryda
4106-battle_of_brody - TPU Mod - darkryda
4212-tebourba_breakthrough - Full Mod - darkryda
4212-tigers_at_tebourba - Full Mod - darkryda
4301-stalingrad_winter - TPU Mod - darkryda
4307-gela_beach - Full Mod - darkryda & tenaciousmojo
4307-route_to_agira - Full Mod - darkryda
4401-operation_shingle - Full Mod - darkryda
4401-operation_shingle_small - Full Mod - darkryda
4411-the_roer_plains - TPU Mod - darkryda
4503-cologne_trainstation - Full Mod - darkryda
4503-operation_varsity - Full Mod - darkryda
4504-crossing_the_spree - Full Mod - darkryda
4504-seelow_heights - TPU Mod - darkryda
4504-volkssturm - TPU Mod - darkryda
4508-yamashita_treasure - Full Mod - darkryda
aberdeen - Full Mod - darkryda
invasion_of_the_philippines - Full Mod - darkryda
Battle_of_the_Bulge - TPU Mod - Jeff
Battleaxe - TPU Mod - Jeff
Berlin - TPU Mod - Jeff
Bocage - TPU Mod - Jeff
El_Alamein - TPU Mod - Jeff
Gazala - TPU Mod - Jeff
GuadalCanal - TPU Mod - Jeff
Iwo_Jima - Full Mod - darkryda
Kharkov - TPU Mod - Jeff
Kursk - TPU Mod - Jeff
Market_Garden - TPU Mod - Jeff
Midway - Full Mod - darkryda & tenaciousmojo
Omaha_Beach - TPU Mod - Jeff
Stalingrad - TPU Mod - Jeff
Tobruk - TPU Mod - Jeff
Wake - Full Mod - darkryda






 
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[TPU]Sisko
 Monday, July 09 2012 @ 10:25 PM -08  
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You three still make it look so darn easy and I know It took a lot of blood sweat and tears to bring this awesome magic to life on TPU. Thanks!

 
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Jeff Rivett (site admin)
 Tuesday, July 10 2012 @ 04:23 AM -08  
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Thanks for that, DarkRyda. I have a good system for archiving the map source files now, and from now on I'll be tracking all changes in more detail (including who made them), but none of the previous changes were documented in one place like this before. Excellent!

-- Jeff (boot13)
 
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Jeff Rivett (site admin)
 Tuesday, July 10 2012 @ 04:36 AM -08  
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DarkRyda, are you sure about Baytown? My archive shows that the version currently running on TPU has been modded. It has the usual changes to the max number of spawns for tanks, and it has some unit swaps. I'll test the map next time I get the chance, but it looks like a DR/TM modded map to me.

-- Jeff (boot13)
 
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[TPU]Darkryda
 Tuesday, July 10 2012 @ 03:43 PM -08  
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im pretty sure baytown is stock, nothing respawns, and none of the changes iv made work. it could be bad programming on my part, or maybe the files are not the same as in conquest (remember that mod is a little funny sometimes) all i know is..full history of baytown in 2008 u modded it TPU style and it ran like that until last year when i remodded it.
i didnt ketch it at first, and honestly months may have passed till i really noticed, but right now its default, nothing respawns again and nothing is added.

oh yeah i didnt have this list of maps archived, i put it together off the top of my head, lol. a resent chat with sisko got me thinking about it, he asked me "what all maps were modded" and i was like ummmmm... good question.

i have a file on my side i named server maps, its "most" of the maps that have been modded and are live on TPU. i keep them there so if i have to go back and change something, i dont have to start all over.

as for the credit for who modded what, that was all up here in the head, baby

i could be wrong here, but i count 77 total maps modded and running on the TPU server, any other server got that many tricked out maps??
lol

 
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[TPU]Darkryda
 Tuesday, July 10 2012 @ 03:54 PM -08  
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another thing to consider, even tho i have giving maps from Road to Rome, Secret Weapons, and 1942 complete overhauls. everyone should remeber this.
Jeff modded all those maps first, every single one of them.
even tho my name is on most of those maps now, jeff still modded them all first, i just changed them around. adding more units on the maps
i learned how to make these maps the way they are because of Jeff.

as for battlegroup, most of that is all me!!! give it up for me!!

 
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Jeff Rivett (site admin)
 Wednesday, July 11 2012 @ 05:19 AM -08  
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Quote by: [TPU]Darkryda

im pretty sure baytown is stock, nothing respawns, and none of the changes iv made work.


You were right! I last updated Baytown with your changes on December 18, 2011. I checked by version repository, and those changes were in the source files in the SinglePlayer folder, but not in the Conquest folder. I must have forgotten that step. I just updated the map and pushed it to TPU, so it should be running your changes now. Sorry about that.

-- Jeff (boot13)
 
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