TimeToStartFadeAfterDeath Property

Usage:
   ObjectTemplate.TimeToStartFadeAfterDeath boolean

Argument values:

argument 1:    1; most commonly 1

Description: How long a wreckage object exists before it begins to fade away. Normally an object's wreck exists for 10 seconds, then fades away in 2 more seconds. So, the default TimeToStartFadeAfterDeath is 10 seconds, and the default TimeToLiveAfterDeath is 12 seconds.

Related properties: FadeAtTimeToLiveAfterDeath, TimeToLiveAfterDeath

Used in object types (and how often in each type): Bundle (1%), simpleobject (1%)

Used in a total of 7 .con files: Objects.con

Parent directory of these .con files: objects/MOVE_FILES

Example: (from objects/MOVE_FILES/scrap_metal1_m1/Objects.con)
   ObjectTemplate.Create Bundle scrap_metal1_m1
   ObjectTemplate.SaveInSeparateFile 1
   ObjectTemplate.Geometry scrap_metal1_m1
   ObjectTemplate.SetHasCollisionPhysics 1
   ObjectTemplate.SetHasResponsePhysics 1
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.Destroyed 1
   ObjectTemplate.HasArmor 1
   ObjectTemplate.Hitpoints 0
   ObjectTemplate.TimeToLiveAfterDeath 3
   ObjectTemplate.FadeAtTimeToLiveAfterDeath 1
   ObjectTemplate.TimeToStartFadeAfterDeath 1
   ObjectTemplate.DamageFromWater 0
   ObjectTemplate.ExplosionDamage 0
   ObjectTemplate.HpLostWhileUpSideDown 0
   ObjectTemplate.SinkInToLandAfterDeathSpeed 10
   ObjectTemplate.AddTemplate e_ScrapMetalSmoke
   ObjectTemplate.Startoneffects 1
   ObjectTemplate.SetPosition 0/0.7/-1.7
   ObjectTemplate.SetRotation 0/0/0


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.