Usage:
ObjectTemplate.TimeToLiveAfterDeath
number
Argument values:
argument 1: | range is 0 to 9999; most commonly 0 |
Description: How long an object lives after it is destroyed. Normally an object's wreck exists for 10 seconds, then fades away in 2 more seconds. So, the default TimeToLiveAfterDeath is 12 seconds, and the default TimeToStartFadeAfterDeath is 10 seconds.
Setting this property to 0 makes the destroyed object immediately disappear. The Defgun uses it to stay around so its wreck stays visible.
Related properties: FadeAtTimeToLiveAfterDeath, TimeToStartFadeAfterDeath
Used in object types (and how often in each type): Bundle (2%), PlayerControlObject (17%), simpleobject (1%)
Used in a total of 62 .con files: Commonsoldierdata.inc, Objects.con
Parent directories of these .con files: objects/Vehicles, objects/Soldiers, objects/Objectives, objects/MOVE_FILES, Bf1942/Levels
Example: (from objects/Objectives/Mimoyecques_Cannon/Objects.con)
rem *** Mimoyecques_Cannon ***
ObjectTemplate.Create PlayerControlObject Mimoyecques_Cannon
ObjectTemplate.SetNetworkableInfo Mimoyecques_CannonBodyInfo
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
ObjectTemplate.HasArmor 1
ObjectTemplate.Hitpoints 550
ObjectTemplate.Maxhitpoints 550
ObjectTemplate.Material 76
ObjectTemplate.CriticalDamage 51
ObjectTemplate.HpLostWhileCriticalDamage 3.5
ObjectTemplate.AddArmorEffect 400 e_PanzDamage 0/1.5/0.3
ObjectTemplate.AddArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.TimeToLiveAfterDeath 9999
ObjectTemplate.FadeAtTimeToLiveAfterDeath 0
rem -------------------------------------
ObjectTemplate.AddTemplate lodMimoyecques_Cannon
ObjectTemplate.GUIIndex 67
ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_blank_16x16.dds"
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.