Usage:
ObjectTemplate.Destroyed
boolean
Argument values:
argument 1: | 1; most commonly 1 |
Description: This property denotes that an object spawns as destroyed. It is used mainly for effects, e.g. parts of the flak gun flying through the air.
Related properties: Geometry, HasMobilePhysics
Used in object types (and how often in each type): Bundle (16%), simpleobject (2%)
Used in a total of 60 .con files: Objects.con
Parent directories of these .con files: objects/Vehicles, objects/Objectives, objects/MOVE_FILES, objects/Effects, Bf1942/Levels
Example: (from objects/MOVE_FILES/Wreck_B17_3_m1/Objects.con)
ObjectTemplate.Create Bundle Wreck_B17_3_m1
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.Geometry Wreck_B17_3_m1
ObjectTemplate.SetHasCollisionPhysics 1
ObjectTemplate.SetHasResponsePhysics 1
ObjectTemplate.Destroyed 1
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.SinkInToLandAfterDeathSpeed 0.1
ObjectTemplate.Mass 1200
ObjectTemplate.AddTemplate e_ScrapMetalSmoke
ObjectTemplate.Startoneffects 1
ObjectTemplate.SetPosition 0/0.7/-1.7
ObjectTemplate.SetRotation 0/0/0
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.