DisableWhenFired Property

Usage:
   ObjectTemplate.DisableWhenFired boolean

Argument values:

argument 1:    1; most commonly 1

Description: A wasserfall rocket launcher property.

Used in object types (and how often in each type): FireArms (1%)

Used in one .con file: objects/Vehicles/Land/Wasserfall/Weapons.con

Example: (from objects/Vehicles/Land/Wasserfall/Weapons.con)
   rem *** WasserfallFireArms ***
   ObjectTemplate.Create FireArms WasserfallFireArmsBundle
   ObjectTemplate.SetNetworkableInfo TankFireArmInfo
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   ObjectTemplate.SetAsynchronyFire 0
   ObjectTemplate.AiTemplate WasserFallLauncherWeapon
   ObjectTemplate.ProjectileTemplate WasserfallRocket
   ObjectTemplate.ProjectilePosition 0/1/0
   ObjectTemplate.VisibleDummyProjectileTemplate WasserfallRocketDummy
   ObjectTemplate.SetHasMag 1
   ObjectTemplate.MagSize 1
   ObjectTemplate.NumOfMag -1
   ObjectTemplate.MagType 0
   ObjectTemplate.Velocity 45
   ObjectTemplate.AutoReload 1
   ObjectTemplate.Reloadtime 20
   ObjectTemplate.RoundOfFire 100000
   ObjectTemplate.FireingForce 30
   ObjectTemplate.DisableWhenFired 1
   rem ObjectTemplate.addFireArmsPosition 0/-0.188/2.9 0/0/0
   ObjectTemplate.AddFireArmsPosition 0/-0.188/0 0/0/0


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.