Usage:
ObjectTemplate.FireingForce
number
Argument values:
argument 1: | range is 10 to 150; most commonly 90 |
Description: The FireingForce determines how much force is applied to the shell to resist gravity. The actual speed of the shell is determined by Velocity, and the effect of gravity can further be modified by the GravityModifier. It determines the arc of the projectile with relation to the muzzle velocity. A Sherman, for instance, has a firing force of 110, which "lobs" the shells, as opposed to a Panzer IV's firing force of 70, which has a much more level shot, given that the muzzle velocities are equal (100).
Values range from 10 for the Yamato and 30 for the Katyusha to 110 for the Sherman.
Related properties: AutoReload, MagSize, NumOfMag, ProjectilePosition, ProjectileTemplate, Reloadtime, RoundOfFire
Used in object types (and how often in each type): FireArms (22%)
Used in a total of 33 .con files: Weapons.con
Parent directories of these .con files: objects/Vehicles, Bf1942/Levels
Example: (from objects/Vehicles/Land/M10/Weapons.con)
rem *** M10Cannon ***
ObjectTemplate.Create FireArms M10Cannon
ObjectTemplate.SetNetworkableInfo TankFireArmInfo
ObjectTemplate.LoadSoundScript Sounds/M10Cannon.ssc
ObjectTemplate.Geometry M10_Cannon1_M1
ObjectTemplate.AiTemplate M10MainGun
rem -------------------------------------
ObjectTemplate.AddTemplate e_MuzzPanz
ObjectTemplate.SetPosition 0/0/1
ObjectTemplate.SetRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.ProjectileTemplate M10Projectile
ObjectTemplate.ProjectilePosition 0/0/0
rem ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.MagSize 30
ObjectTemplate.NumOfMag 1
ObjectTemplate.Velocity 100
ObjectTemplate.AutoReload 1
ObjectTemplate.Reloadtime 0.25
ObjectTemplate.RoundOfFire 0.25
ObjectTemplate.FireingForce 90
ObjectTemplate.RecoilSpeed 10
ObjectTemplate.RecoilSize 14
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.